◆ AddPlayerMoveVector()
      
        
          | void Player.AddPlayerMoveVector | ( | Vector3 | addVector | ) |  | 
      
 
 
◆ PlayerInit()
  
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          | virtual void Player.PlayerInit | ( |  | ) |  |  | virtual | 
 
 
◆ characterController
  
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          | CharacterController Player.characterController |  | protected | 
 
 
◆ currentFallingSpeed
  
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          | float Player.currentFallingSpeed |  | protected | 
 
 
◆ currentPlayerMoveVector
  
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          | Vector3 Player.currentPlayerMoveVector = Vector3.zero |  | protected | 
 
 
◆ groundLayer
  
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          | LayerMask Player.groundLayer |  | protected | 
 
 
◆ playerGravity
  
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          | float Player.playerGravity = -9.8f |  | protected | 
 
 
◆ playerMoveSpeed
  
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          | float Player.playerMoveSpeed = 1f |  | protected | 
 
 
The documentation for this class was generated from the following file: