◆ AddPlayerMoveVector()
void Player.AddPlayerMoveVector |
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Vector3 |
addVector | ) |
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◆ PlayerInit()
virtual void Player.PlayerInit |
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virtual |
◆ characterController
CharacterController Player.characterController |
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protected |
◆ currentFallingSpeed
float Player.currentFallingSpeed |
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protected |
◆ currentPlayerMoveVector
Vector3 Player.currentPlayerMoveVector = Vector3.zero |
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protected |
◆ groundLayer
LayerMask Player.groundLayer |
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protected |
◆ playerGravity
float Player.playerGravity = -9.8f |
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protected |
◆ playerMoveSpeed
float Player.playerMoveSpeed = 1f |
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protected |
The documentation for this class was generated from the following file: