◆ AddPlayerMoveVector()
| void Player.AddPlayerMoveVector |
( |
Vector3 |
addVector | ) |
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◆ PlayerInit()
| virtual void Player.PlayerInit |
( |
| ) |
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virtual |
◆ characterController
| CharacterController Player.characterController |
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protected |
◆ currentFallingSpeed
| float Player.currentFallingSpeed |
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protected |
◆ currentPlayerMoveVector
| Vector3 Player.currentPlayerMoveVector = Vector3.zero |
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protected |
◆ groundLayer
| LayerMask Player.groundLayer |
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protected |
◆ playerGravity
| float Player.playerGravity = -9.8f |
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protected |
◆ playerMoveSpeed
| float Player.playerMoveSpeed = 1f |
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protected |
The documentation for this class was generated from the following file: