Inheritance diagram for Player:
Photon.Pun.MonoBehaviourPun DesktopPlayer VRPlayer

Public Member Functions

void AddPlayerMoveVector (Vector3 addVector)
 
virtual void PlayerInit ()
 

Protected Attributes

float playerMoveSpeed = 1f
 
float playerGravity = -9.8f
 
LayerMask groundLayer
 
CharacterController characterController
 
Vector3 currentPlayerMoveVector = Vector3.zero
 
float currentFallingSpeed
 

Additional Inherited Members

- Properties inherited from Photon.Pun.MonoBehaviourPun
PhotonView photonView [get]
 A cached reference to a PhotonView on this GameObject. More...
 

Member Function Documentation

◆ AddPlayerMoveVector()

void Player.AddPlayerMoveVector ( Vector3  addVector)

◆ PlayerInit()

virtual void Player.PlayerInit ( )
virtual

Reimplemented in DesktopPlayer, and VRPlayer.

Member Data Documentation

◆ characterController

CharacterController Player.characterController
protected

◆ currentFallingSpeed

float Player.currentFallingSpeed
protected

◆ currentPlayerMoveVector

Vector3 Player.currentPlayerMoveVector = Vector3.zero
protected

◆ groundLayer

LayerMask Player.groundLayer
protected

◆ playerGravity

float Player.playerGravity = -9.8f
protected

◆ playerMoveSpeed

float Player.playerMoveSpeed = 1f
protected

The documentation for this class was generated from the following file: