OVRDisplay.EyeRenderDesc Struct Reference

Specifies the size and field-of-view for one eye texture. More...

Public Attributes

Vector2 resolution
 The horizontal and vertical size of the texture. More...
 
Vector2 fov
 The angle of the horizontal and vertical field of view in degrees. For Symmetric FOV interface compatibility Note this includes the fov angle from both sides More...
 
EyeFov fullFov
 The full information of field of view in degrees. When Asymmetric FOV isn't enabled, this returns the maximum fov angle More...
 

Detailed Description

Specifies the size and field-of-view for one eye texture.

Member Data Documentation

◆ fov

Vector2 OVRDisplay.EyeRenderDesc.fov

The angle of the horizontal and vertical field of view in degrees. For Symmetric FOV interface compatibility Note this includes the fov angle from both sides

◆ fullFov

EyeFov OVRDisplay.EyeRenderDesc.fullFov

The full information of field of view in degrees. When Asymmetric FOV isn't enabled, this returns the maximum fov angle

◆ resolution

Vector2 OVRDisplay.EyeRenderDesc.resolution

The horizontal and vertical size of the texture.


The documentation for this struct was generated from the following file: