OVRDisplay.EyeRenderDesc Struct Reference
Specifies the size and field-of-view for one eye texture. More...
Public Attributes | |
Vector2 | resolution |
The horizontal and vertical size of the texture. More... | |
Vector2 | fov |
The angle of the horizontal and vertical field of view in degrees. For Symmetric FOV interface compatibility Note this includes the fov angle from both sides More... | |
EyeFov | fullFov |
The full information of field of view in degrees. When Asymmetric FOV isn't enabled, this returns the maximum fov angle More... | |
Detailed Description
Specifies the size and field-of-view for one eye texture.
Member Data Documentation
◆ fov
Vector2 OVRDisplay.EyeRenderDesc.fov |
The angle of the horizontal and vertical field of view in degrees. For Symmetric FOV interface compatibility Note this includes the fov angle from both sides
◆ fullFov
EyeFov OVRDisplay.EyeRenderDesc.fullFov |
The full information of field of view in degrees. When Asymmetric FOV isn't enabled, this returns the maximum fov angle
◆ resolution
Vector2 OVRDisplay.EyeRenderDesc.resolution |
The horizontal and vertical size of the texture.
The documentation for this struct was generated from the following file:
- Oculus/VR/Scripts/OVRDisplay.cs