Manages an Oculus Rift head-mounted display (HMD).
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| struct | EyeFov |
| | Contains full fov information per eye Under Symmetric Fov mode, UpFov == DownFov and LeftFov == RightFov. More...
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| struct | EyeRenderDesc |
| | Specifies the size and field-of-view for one eye texture. More...
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| struct | LatencyData |
| | Contains latency measurements for a single frame of rendering. More...
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Manages an Oculus Rift head-mounted display (HMD).
◆ OVRDisplay()
| OVRDisplay.OVRDisplay |
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◆ GetEyeRenderDesc()
| EyeRenderDesc OVRDisplay.GetEyeRenderDesc |
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UnityEngine.XR.XRNode |
eye | ) |
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Gets the resolution and field of view for the given eye.
◆ RecenterPose()
| void OVRDisplay.RecenterPose |
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◆ Update()
| void OVRDisplay.Update |
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◆ acceleration
| Vector3 OVRDisplay.acceleration |
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get |
Gets the current linear acceleration of the head.
◆ angularAcceleration
| Vector3 OVRDisplay.angularAcceleration |
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get |
Gets the current angular acceleration of the head in radians per second per second about each axis.
◆ angularVelocity
| Vector3 OVRDisplay.angularVelocity |
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get |
Gets the current angular velocity of the head in radians per second about each axis.
◆ appFramerate
| float OVRDisplay.appFramerate |
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get |
Gets application's frame rate reported by oculus plugin
◆ displayFrequenciesAvailable
| float [] OVRDisplay.displayFrequenciesAvailable |
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get |
Gets the list of available display frequencies supported by this hardware.
◆ displayFrequency
| float OVRDisplay.displayFrequency |
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getset |
Gets and sets the current display frequency.
◆ latency
Gets the current measured latency values.
◆ recommendedMSAALevel
| int OVRDisplay.recommendedMSAALevel |
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get |
Gets the recommended MSAA level for optimal quality/performance the current device.
◆ velocity
| Vector3 OVRDisplay.velocity |
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get |
Gets the current linear velocity of the head in meters per second.
◆ RecenteredPose
| System.Action OVRDisplay.RecenteredPose |
Occurs when the head pose is reset.
The documentation for this class was generated from the following file: