VRRig Class Reference
Inheritance diagram for VRRig:
Public Attributes | |
| VRMap | head |
| VRMap | leftHand |
| VRMap | rightHand |
| Transform | headConstraint |
| Vector3 | headBodyOffest |
| Vector3 | headBodyRotationOffset |
| float | turnSmoothness = 1f |
Additional Inherited Members | |
Public Member Functions inherited from Photon.Pun.MonoBehaviourPunCallbacks | |
| virtual void | OnEnable () |
| virtual void | OnDisable () |
| virtual void | OnConnected () |
| Called to signal that the raw connection got established but before the client can call operation on the server. More... | |
| virtual void | OnLeftRoom () |
| Called when the local user/client left a room, so the game's logic can clean up it's internal state. More... | |
| virtual void | OnMasterClientSwitched (Player newMasterClient) |
| Called after switching to a new MasterClient when the current one leaves. More... | |
| virtual void | OnCreateRoomFailed (short returnCode, string message) |
| Called when the server couldn't create a room (OpCreateRoom failed). More... | |
| virtual void | OnJoinRoomFailed (short returnCode, string message) |
| Called when a previous OpJoinRoom call failed on the server. More... | |
| virtual void | OnCreatedRoom () |
| Called when this client created a room and entered it. OnJoinedRoom() will be called as well. More... | |
| virtual void | OnJoinedLobby () |
| Called on entering a lobby on the Master Server. The actual room-list updates will call OnRoomListUpdate. More... | |
| virtual void | OnLeftLobby () |
| Called after leaving a lobby. More... | |
| virtual void | OnDisconnected (DisconnectCause cause) |
| Called after disconnecting from the Photon server. It could be a failure or intentional More... | |
| virtual void | OnRegionListReceived (RegionHandler regionHandler) |
| Called when the Name Server provided a list of regions for your title. More... | |
| virtual void | OnRoomListUpdate (List< RoomInfo > roomList) |
| Called for any update of the room-listing while in a lobby (InLobby) on the Master Server. More... | |
| virtual void | OnJoinedRoom () |
| Called when the LoadBalancingClient entered a room, no matter if this client created it or simply joined. More... | |
| virtual void | OnPlayerEnteredRoom (Player newPlayer) |
| Called when a remote player entered the room. This Player is already added to the playerlist. More... | |
| virtual void | OnPlayerLeftRoom (Player otherPlayer) |
| Called when a remote player left the room or became inactive. Check otherPlayer.IsInactive. More... | |
| virtual void | OnJoinRandomFailed (short returnCode, string message) |
| Called when a previous OpJoinRandom call failed on the server. More... | |
| virtual void | OnConnectedToMaster () |
| Called when the client is connected to the Master Server and ready for matchmaking and other tasks. More... | |
| virtual void | OnRoomPropertiesUpdate (Hashtable propertiesThatChanged) |
| Called when a room's custom properties changed. The propertiesThatChanged contains all that was set via Room.SetCustomProperties. More... | |
| virtual void | OnPlayerPropertiesUpdate (Player targetPlayer, Hashtable changedProps) |
| Called when custom player-properties are changed. Player and the changed properties are passed as object[]. More... | |
| virtual void | OnFriendListUpdate (List< FriendInfo > friendList) |
| Called when the server sent the response to a FindFriends request. More... | |
| virtual void | OnCustomAuthenticationResponse (Dictionary< string, object > data) |
| Called when your Custom Authentication service responds with additional data. More... | |
| virtual void | OnCustomAuthenticationFailed (string debugMessage) |
| Called when the custom authentication failed. Followed by disconnect! More... | |
| virtual void | OnWebRpcResponse (OperationResponse response) |
| Called when the response to a WebRPC is available. See LoadBalancingClient.OpWebRpc. More... | |
| virtual void | OnLobbyStatisticsUpdate (List< TypedLobbyInfo > lobbyStatistics) |
| Called when the Master Server sent an update for the Lobby Statistics. More... | |
| virtual void | OnErrorInfo (ErrorInfo errorInfo) |
| Called when the client receives an event from the server indicating that an error happened there. More... | |
Properties inherited from Photon.Pun.MonoBehaviourPun | |
| PhotonView | photonView [get] |
| A cached reference to a PhotonView on this GameObject. More... | |
Member Data Documentation
◆ head
| VRMap VRRig.head |
◆ headBodyOffest
| Vector3 VRRig.headBodyOffest |
◆ headBodyRotationOffset
| Vector3 VRRig.headBodyRotationOffset |
◆ headConstraint
| Transform VRRig.headConstraint |
◆ leftHand
| VRMap VRRig.leftHand |
◆ rightHand
| VRMap VRRig.rightHand |
◆ turnSmoothness
| float VRRig.turnSmoothness = 1f |
The documentation for this class was generated from the following file:
- Script/Network/VRRig.cs
Public Member Functions inherited from
1.8.13