TeleportTargetHandlerPhysical Class Reference
This target handler simply returns any location that is detected by the aim collision tests. Essentially, any space the player will fit will be a valid teleport destination. More...
Inheritance diagram for TeleportTargetHandlerPhysical:

Protected Member Functions | |
override bool | ConsiderTeleport (Vector3 start, ref Vector3 end) |
This method will be called while the LocmotionTeleport component is in the aiming state, once for each line segment that the targeting beam requires. The function should return true whenever an actual target location has been selected. More... | |
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TeleportTargetHandler () | |
override void | AddEventHandlers () |
Derived classes that need to use event handlers need to override this method and call the base class to ensure all event handlers are added as intended. More... | |
override void | RemoveEventHandlers () |
Derived classes that need to use event handlers need to override this method and call the base class to ensure all event handlers are removed as intended. More... | |
virtual void | ResetAimData () |
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virtual void | OnEnable () |
OnEnable is virtual so that derived classes can set up references to objects before AddEventHandlers is called, as is required by TeleportSupport derivations. More... | |
virtual void | OnDisable () |
Additional Inherited Members | |
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virtual Vector3 | ConsiderDestination (Vector3 location) |
Adjust the provided located to account for character height and perform any checks that might invalidate the target position of the character controller, such as collision with scene geometry or other actors. More... | |
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LayerMask | AimCollisionLayerMask |
This bitmask controls which game object layers will be included in the targeting collision tests. More... | |
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readonly LocomotionTeleport.AimData | AimData = new LocomotionTeleport.AimData() |
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LocomotionTeleport | LocomotionTeleport [get] |
Detailed Description
This target handler simply returns any location that is detected by the aim collision tests. Essentially, any space the player will fit will be a valid teleport destination.
Member Function Documentation
◆ ConsiderTeleport()
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protectedvirtual |
This method will be called while the LocmotionTeleport component is in the aiming state, once for each line segment that the targeting beam requires. The function should return true whenever an actual target location has been selected.
- Parameters
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start end
Implements TeleportTargetHandler.
The documentation for this class was generated from the following file:
- Oculus/SampleFramework/Core/Locomotion/Scripts/TeleportTargetHandlerPhysical.cs