The AimData contains data provided by the Aim Handler which represents the final set of points that were used for aiming the teleport. This is provided to the AimVisual for rendering an aim effect. Note that the set of points provided here can be different from the points used by the Aim Handler to determine the teleport destination. For instance, the aim handler might use a very long line segment for an aim laser but would provide a shorter line segment in the AimData representing the line from the player to the teleport destination.
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The AimData contains data provided by the Aim Handler which represents the final set of points that were used for aiming the teleport. This is provided to the AimVisual for rendering an aim effect. Note that the set of points provided here can be different from the points used by the Aim Handler to determine the teleport destination. For instance, the aim handler might use a very long line segment for an aim laser but would provide a shorter line segment in the AimData representing the line from the player to the teleport destination.
◆ AimData()
| LocomotionTeleport.AimData.AimData |
( |
| ) |
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◆ Reset()
| void LocomotionTeleport.AimData.Reset |
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| ) |
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◆ Destination
| Vector3 LocomotionTeleport.AimData.Destination |
◆ Radius
| float LocomotionTeleport.AimData.Radius |
◆ TargetHitInfo
| RaycastHit LocomotionTeleport.AimData.TargetHitInfo |
◆ TargetValid
| bool LocomotionTeleport.AimData.TargetValid |
◆ Points
| List<Vector3> LocomotionTeleport.AimData.Points |
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get |
The documentation for this class was generated from the following file: