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| enum | State {
State.INITIALIZING,
State.CHECKING_LAUNCH_STATE,
State.CREATING_A_ROOM,
State.WAITING_IN_A_ROOM,
State.JOINING_A_ROOM,
State.CONNECTED_IN_A_ROOM,
State.LEAVING_A_ROOM,
State.SHUTDOWN
} |
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| static void | TerminateWithError (Message msg) |
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| static void | TransitionToState (State newState) |
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| static void | SetFloorColorForState (bool host) |
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| static void | MarkAllRemoteUsersAsNotInRoom () |
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| static void | MarkRemoteUserInRoom (ulong userID) |
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| static void | ForgetRemoteUsersNotInRoom () |
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| static void | LogOutput (string line) |
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| static bool | IsUserInRoom (ulong userID) |
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| static void | AddRemoteUser (ulong userID) |
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| static void | RemoveRemoteUser (ulong userID) |
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| static void | MicFilter (short[] pcmData, System.UIntPtr pcmDataLength, int frequency, int numChannels) |
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| static RemotePlayer | GetRemoteUser (ulong userID) |
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| static readonly float | VOIP_SCALE = 2f |
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| MeshRenderer | helpMesh |
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| OvrAvatar | localAvatar |
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| GameObject | localTrackingSpace |
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| GameObject | localPlayerHead |
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| Dictionary< ulong, RemotePlayer > | remoteUsers = new Dictionary<ulong, RemotePlayer>() |
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| MeshRenderer | sphereMesh |
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| MeshRenderer | floorMesh |
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| State | currentState |
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| RoomManager | roomManager |
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| P2PManager | p2pManager |
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| VoipManager | voipManager |
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| ulong | myID |
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| string | myOculusID |
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| static SocialPlatformManager | s_instance = null |
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| static State | CurrentState [get] |
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| static ulong | MyID [get] |
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| static string | MyOculusID [get] |
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◆ Awake()
| override void PlayerController.Awake |
( |
| ) |
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virtual |
◆ Start()
| override void PlayerController.Start |
( |
| ) |
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virtual |
◆ Update()
| override void PlayerController.Update |
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| ) |
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virtual |
◆ spyCamera
| Camera PlayerController.spyCamera |
The documentation for this class was generated from the following file: