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enum | State {
State.INITIALIZING,
State.CHECKING_LAUNCH_STATE,
State.CREATING_A_ROOM,
State.WAITING_IN_A_ROOM,
State.JOINING_A_ROOM,
State.CONNECTED_IN_A_ROOM,
State.LEAVING_A_ROOM,
State.SHUTDOWN
} |
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static void | TerminateWithError (Message msg) |
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static void | TransitionToState (State newState) |
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static void | SetFloorColorForState (bool host) |
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static void | MarkAllRemoteUsersAsNotInRoom () |
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static void | MarkRemoteUserInRoom (ulong userID) |
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static void | ForgetRemoteUsersNotInRoom () |
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static void | LogOutput (string line) |
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static bool | IsUserInRoom (ulong userID) |
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static void | AddRemoteUser (ulong userID) |
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static void | RemoveRemoteUser (ulong userID) |
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static void | MicFilter (short[] pcmData, System.UIntPtr pcmDataLength, int frequency, int numChannels) |
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static RemotePlayer | GetRemoteUser (ulong userID) |
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static readonly float | VOIP_SCALE = 2f |
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MeshRenderer | helpMesh |
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OvrAvatar | localAvatar |
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GameObject | localTrackingSpace |
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GameObject | localPlayerHead |
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Dictionary< ulong, RemotePlayer > | remoteUsers = new Dictionary<ulong, RemotePlayer>() |
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MeshRenderer | sphereMesh |
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MeshRenderer | floorMesh |
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State | currentState |
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RoomManager | roomManager |
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P2PManager | p2pManager |
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VoipManager | voipManager |
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ulong | myID |
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string | myOculusID |
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static SocialPlatformManager | s_instance = null |
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static State | CurrentState [get] |
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static ulong | MyID [get] |
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static string | MyOculusID [get] |
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◆ Awake()
override void PlayerController.Awake |
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virtual |
◆ Start()
override void PlayerController.Start |
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virtual |
◆ Update()
override void PlayerController.Update |
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virtual |
◆ spyCamera
Camera PlayerController.spyCamera |
The documentation for this class was generated from the following file: