
Public Member Functions | |
void | Awake () |
override void | OnPlayerLeftRoom (Player otherPlayer) |
Called when a remote player left the room or became inactive. Check otherPlayer.IsInactive. More... | |
override void | OnPlayerPropertiesUpdate (Player targetPlayer, Hashtable changedProps) |
Called when custom player-properties are changed. Player and the changed properties are passed as object[]. More... | |
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virtual void | OnEnable () |
virtual void | OnDisable () |
virtual void | OnConnected () |
Called to signal that the raw connection got established but before the client can call operation on the server. More... | |
virtual void | OnLeftRoom () |
Called when the local user/client left a room, so the game's logic can clean up it's internal state. More... | |
virtual void | OnMasterClientSwitched (Player newMasterClient) |
Called after switching to a new MasterClient when the current one leaves. More... | |
virtual void | OnCreateRoomFailed (short returnCode, string message) |
Called when the server couldn't create a room (OpCreateRoom failed). More... | |
virtual void | OnJoinRoomFailed (short returnCode, string message) |
Called when a previous OpJoinRoom call failed on the server. More... | |
virtual void | OnCreatedRoom () |
Called when this client created a room and entered it. OnJoinedRoom() will be called as well. More... | |
virtual void | OnJoinedLobby () |
Called on entering a lobby on the Master Server. The actual room-list updates will call OnRoomListUpdate. More... | |
virtual void | OnLeftLobby () |
Called after leaving a lobby. More... | |
virtual void | OnDisconnected (DisconnectCause cause) |
Called after disconnecting from the Photon server. It could be a failure or intentional More... | |
virtual void | OnRegionListReceived (RegionHandler regionHandler) |
Called when the Name Server provided a list of regions for your title. More... | |
virtual void | OnRoomListUpdate (List< RoomInfo > roomList) |
Called for any update of the room-listing while in a lobby (InLobby) on the Master Server. More... | |
virtual void | OnJoinedRoom () |
Called when the LoadBalancingClient entered a room, no matter if this client created it or simply joined. More... | |
virtual void | OnPlayerEnteredRoom (Player newPlayer) |
Called when a remote player entered the room. This Player is already added to the playerlist. More... | |
virtual void | OnJoinRandomFailed (short returnCode, string message) |
Called when a previous OpJoinRandom call failed on the server. More... | |
virtual void | OnConnectedToMaster () |
Called when the client is connected to the Master Server and ready for matchmaking and other tasks. More... | |
virtual void | OnRoomPropertiesUpdate (Hashtable propertiesThatChanged) |
Called when a room's custom properties changed. The propertiesThatChanged contains all that was set via Room.SetCustomProperties. More... | |
virtual void | OnFriendListUpdate (List< FriendInfo > friendList) |
Called when the server sent the response to a FindFriends request. More... | |
virtual void | OnCustomAuthenticationResponse (Dictionary< string, object > data) |
Called when your Custom Authentication service responds with additional data. More... | |
virtual void | OnCustomAuthenticationFailed (string debugMessage) |
Called when the custom authentication failed. Followed by disconnect! More... | |
virtual void | OnWebRpcResponse (OperationResponse response) |
Called when the response to a WebRPC is available. See LoadBalancingClient.OpWebRpc. More... | |
virtual void | OnLobbyStatisticsUpdate (List< TypedLobbyInfo > lobbyStatistics) |
Called when the Master Server sent an update for the Lobby Statistics. More... | |
virtual void | OnErrorInfo (ErrorInfo errorInfo) |
Called when the client receives an event from the server indicating that an error happened there. More... | |
Public Attributes | |
GameObject | PlayerOverviewEntryPrefab |
Additional Inherited Members | |
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PhotonView | photonView [get] |
A cached reference to a PhotonView on this GameObject. More... | |
Member Function Documentation
◆ Awake()
void Photon.Pun.Demo.Asteroids.PlayerOverviewPanel.Awake | ( | ) |
◆ OnPlayerLeftRoom()
|
virtual |
Called when a remote player left the room or became inactive. Check otherPlayer.IsInactive.
If another player leaves the room or if the server detects a lost connection, this callback will be used to notify your game logic.
Depending on the room's setup, players may become inactive, which means they may return and retake their spot in the room. In such cases, the Player stays in the Room.Players dictionary.
If the player is not just inactive, it gets removed from the Room.Players dictionary, before the callback is called.
Reimplemented from Photon.Pun.MonoBehaviourPunCallbacks.
◆ OnPlayerPropertiesUpdate()
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virtual |
Called when custom player-properties are changed. Player and the changed properties are passed as object[].
Changing properties must be done by Player.SetCustomProperties, which causes this callback locally, too.
- Parameters
-
targetPlayer Contains Player that changed. changedProps Contains the properties that changed.
Reimplemented from Photon.Pun.MonoBehaviourPunCallbacks.
Member Data Documentation
◆ PlayerOverviewEntryPrefab
GameObject Photon.Pun.Demo.Asteroids.PlayerOverviewPanel.PlayerOverviewEntryPrefab |
The documentation for this class was generated from the following file:
- 3rd-Party/Photon/PhotonUnityNetworking/Demos/DemoAsteroids/Scripts/Game/PlayerOverviewPanel.cs