◆ Cursor()
| void PassthroughStyler.Cursor |
( |
Vector3 |
cP | ) |
|
◆ DoColorDrag()
| void PassthroughStyler.DoColorDrag |
( |
bool |
doDrag | ) |
|
◆ GetColorFromWheel()
| void PassthroughStyler.GetColorFromWheel |
( |
| ) |
|
◆ Grab()
| void PassthroughStyler.Grab |
( |
OVRInput.Controller |
grabHand | ) |
|
◆ OnAlphaChanged()
| void PassthroughStyler.OnAlphaChanged |
( |
float |
newValue | ) |
|
◆ OnBrightnessChanged()
| void PassthroughStyler.OnBrightnessChanged |
( |
float |
newValue | ) |
|
◆ OnContrastChanged()
| void PassthroughStyler.OnContrastChanged |
( |
float |
newValue | ) |
|
◆ OnPosterizeChanged()
| void PassthroughStyler.OnPosterizeChanged |
( |
float |
newValue | ) |
|
◆ Release()
| void PassthroughStyler.Release |
( |
| ) |
|
◆ colorTexture
| Texture2D PassthroughStyler.colorTexture |
◆ colorWheel
| RectTransform PassthroughStyler.colorWheel |
◆ compactObjects
| GameObject [] PassthroughStyler.compactObjects |
◆ controllerHand
| OVRInput.Controller PassthroughStyler.controllerHand = OVRInput.Controller.None |
◆ mainCanvas
| CanvasGroup PassthroughStyler.mainCanvas |
◆ menuOptions
| RectTransform [] PassthroughStyler.menuOptions |
◆ passthroughLayer
The documentation for this class was generated from the following file: