◆ Cursor()
void PassthroughStyler.Cursor |
( |
Vector3 |
cP | ) |
|
◆ DoColorDrag()
void PassthroughStyler.DoColorDrag |
( |
bool |
doDrag | ) |
|
◆ GetColorFromWheel()
void PassthroughStyler.GetColorFromWheel |
( |
| ) |
|
◆ Grab()
void PassthroughStyler.Grab |
( |
OVRInput.Controller |
grabHand | ) |
|
◆ OnAlphaChanged()
void PassthroughStyler.OnAlphaChanged |
( |
float |
newValue | ) |
|
◆ OnBrightnessChanged()
void PassthroughStyler.OnBrightnessChanged |
( |
float |
newValue | ) |
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◆ OnContrastChanged()
void PassthroughStyler.OnContrastChanged |
( |
float |
newValue | ) |
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◆ OnPosterizeChanged()
void PassthroughStyler.OnPosterizeChanged |
( |
float |
newValue | ) |
|
◆ Release()
void PassthroughStyler.Release |
( |
| ) |
|
◆ colorTexture
Texture2D PassthroughStyler.colorTexture |
◆ colorWheel
RectTransform PassthroughStyler.colorWheel |
◆ compactObjects
GameObject [] PassthroughStyler.compactObjects |
◆ controllerHand
OVRInput.Controller PassthroughStyler.controllerHand = OVRInput.Controller.None |
◆ mainCanvas
CanvasGroup PassthroughStyler.mainCanvas |
◆ menuOptions
RectTransform [] PassthroughStyler.menuOptions |
◆ passthroughLayer
The documentation for this class was generated from the following file: