PassthroughStyler Class Reference
Inheritance diagram for PassthroughStyler:

Public Member Functions

void Grab (OVRInput.Controller grabHand)
 
void Release ()
 
void OnBrightnessChanged (float newValue)
 
void OnContrastChanged (float newValue)
 
void OnPosterizeChanged (float newValue)
 
void OnAlphaChanged (float newValue)
 
void Cursor (Vector3 cP)
 
void DoColorDrag (bool doDrag)
 
void GetColorFromWheel ()
 

Public Attributes

OVRInput.Controller controllerHand = OVRInput.Controller.None
 
OVRPassthroughLayer passthroughLayer
 
RectTransform [] menuOptions
 
RectTransform colorWheel
 
Texture2D colorTexture
 
CanvasGroup mainCanvas
 
GameObject [] compactObjects
 

Member Function Documentation

◆ Cursor()

void PassthroughStyler.Cursor ( Vector3  cP)

◆ DoColorDrag()

void PassthroughStyler.DoColorDrag ( bool  doDrag)

◆ GetColorFromWheel()

void PassthroughStyler.GetColorFromWheel ( )

◆ Grab()

void PassthroughStyler.Grab ( OVRInput.Controller  grabHand)

◆ OnAlphaChanged()

void PassthroughStyler.OnAlphaChanged ( float  newValue)

◆ OnBrightnessChanged()

void PassthroughStyler.OnBrightnessChanged ( float  newValue)

◆ OnContrastChanged()

void PassthroughStyler.OnContrastChanged ( float  newValue)

◆ OnPosterizeChanged()

void PassthroughStyler.OnPosterizeChanged ( float  newValue)

◆ Release()

void PassthroughStyler.Release ( )

Member Data Documentation

◆ colorTexture

Texture2D PassthroughStyler.colorTexture

◆ colorWheel

RectTransform PassthroughStyler.colorWheel

◆ compactObjects

GameObject [] PassthroughStyler.compactObjects

◆ controllerHand

OVRInput.Controller PassthroughStyler.controllerHand = OVRInput.Controller.None

◆ mainCanvas

CanvasGroup PassthroughStyler.mainCanvas

◆ menuOptions

RectTransform [] PassthroughStyler.menuOptions

◆ passthroughLayer

OVRPassthroughLayer PassthroughStyler.passthroughLayer

The documentation for this class was generated from the following file: