◆ ColorMapEditorType
Enumerator |
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None | |
Controls | |
Custom | |
◆ ProjectionSurfaceType
Enumerator |
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Reconstructed | |
UserDefined | |
◆ AddSurfaceGeometry() [1/2]
void OVRPassthroughLayer.AddSurfaceGeometry |
( |
GameObject |
obj, |
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bool |
updateTransform = false |
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) |
| |
◆ AddSurfaceGeometry() [2/2]
void OVRPassthroughLayer.AddSurfaceGeometry |
( |
GameObject |
obj, |
|
|
Matrix4x4 |
worldToTrackingSpace, |
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bool |
updateTransform = false |
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) |
| |
◆ DisableColorMap()
void OVRPassthroughLayer.DisableColorMap |
( |
| ) |
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◆ IsSurfaceGeometry()
bool OVRPassthroughLayer.IsSurfaceGeometry |
( |
GameObject |
obj | ) |
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◆ RemoveSurfaceGeometry()
void OVRPassthroughLayer.RemoveSurfaceGeometry |
( |
GameObject |
obj | ) |
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◆ SetColorMap()
void OVRPassthroughLayer.SetColorMap |
( |
Color [] |
values | ) |
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◆ SetColorMapControls()
void OVRPassthroughLayer.SetColorMapControls |
( |
float |
contrast, |
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float |
brightness = 0.0f , |
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float |
posterize = 0.0f , |
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|
Gradient |
gradient = null |
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) |
| |
◆ SetColorMapMonochromatic()
void OVRPassthroughLayer.SetColorMapMonochromatic |
( |
byte [] |
values | ) |
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◆ colorMapEditorBrightness
float OVRPassthroughLayer.colorMapEditorBrightness |
◆ colorMapEditorContrast
float OVRPassthroughLayer.colorMapEditorContrast |
◆ colorMapEditorGradient
Gradient OVRPassthroughLayer.colorMapEditorGradient = CreateNeutralColorMapGradient() |
◆ colorMapEditorPosterize
float OVRPassthroughLayer.colorMapEditorPosterize |
◆ colorOffset
Vector4 OVRPassthroughLayer.colorOffset = Vector4.zero |
◆ colorScale
Vector4 OVRPassthroughLayer.colorScale = Vector4.one |
◆ compositionDepth
int OVRPassthroughLayer.compositionDepth = 0 |
◆ hidden
bool OVRPassthroughLayer.hidden = false |
◆ overlayType
◆ overridePerLayerColorScaleAndOffset
bool OVRPassthroughLayer.overridePerLayerColorScaleAndOffset = false |
◆ projectionSurfaceType
◆ colorMapEditorType
◆ edgeColor
Color OVRPassthroughLayer.edgeColor |
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getset |
◆ edgeRenderingEnabled
bool OVRPassthroughLayer.edgeRenderingEnabled |
|
getset |
◆ textureOpacity
float OVRPassthroughLayer.textureOpacity |
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getset |
The documentation for this class was generated from the following file: