◆ ColorMapEditorType
| Enumerator |
|---|
| None | |
| Controls | |
| Custom | |
◆ ProjectionSurfaceType
| Enumerator |
|---|
| Reconstructed | |
| UserDefined | |
◆ AddSurfaceGeometry() [1/2]
| void OVRPassthroughLayer.AddSurfaceGeometry |
( |
GameObject |
obj, |
|
|
bool |
updateTransform = false |
|
) |
| |
◆ AddSurfaceGeometry() [2/2]
| void OVRPassthroughLayer.AddSurfaceGeometry |
( |
GameObject |
obj, |
|
|
Matrix4x4 |
worldToTrackingSpace, |
|
|
bool |
updateTransform = false |
|
) |
| |
◆ DisableColorMap()
| void OVRPassthroughLayer.DisableColorMap |
( |
| ) |
|
◆ IsSurfaceGeometry()
| bool OVRPassthroughLayer.IsSurfaceGeometry |
( |
GameObject |
obj | ) |
|
◆ RemoveSurfaceGeometry()
| void OVRPassthroughLayer.RemoveSurfaceGeometry |
( |
GameObject |
obj | ) |
|
◆ SetColorMap()
| void OVRPassthroughLayer.SetColorMap |
( |
Color [] |
values | ) |
|
◆ SetColorMapControls()
| void OVRPassthroughLayer.SetColorMapControls |
( |
float |
contrast, |
|
|
float |
brightness = 0.0f, |
|
|
float |
posterize = 0.0f, |
|
|
Gradient |
gradient = null |
|
) |
| |
◆ SetColorMapMonochromatic()
| void OVRPassthroughLayer.SetColorMapMonochromatic |
( |
byte [] |
values | ) |
|
◆ colorMapEditorBrightness
| float OVRPassthroughLayer.colorMapEditorBrightness |
◆ colorMapEditorContrast
| float OVRPassthroughLayer.colorMapEditorContrast |
◆ colorMapEditorGradient
| Gradient OVRPassthroughLayer.colorMapEditorGradient = CreateNeutralColorMapGradient() |
◆ colorMapEditorPosterize
| float OVRPassthroughLayer.colorMapEditorPosterize |
◆ colorOffset
| Vector4 OVRPassthroughLayer.colorOffset = Vector4.zero |
◆ colorScale
| Vector4 OVRPassthroughLayer.colorScale = Vector4.one |
◆ compositionDepth
| int OVRPassthroughLayer.compositionDepth = 0 |
◆ hidden
| bool OVRPassthroughLayer.hidden = false |
◆ overlayType
◆ overridePerLayerColorScaleAndOffset
| bool OVRPassthroughLayer.overridePerLayerColorScaleAndOffset = false |
◆ projectionSurfaceType
◆ colorMapEditorType
◆ edgeColor
| Color OVRPassthroughLayer.edgeColor |
|
getset |
◆ edgeRenderingEnabled
| bool OVRPassthroughLayer.edgeRenderingEnabled |
|
getset |
◆ textureOpacity
| float OVRPassthroughLayer.textureOpacity |
|
getset |
The documentation for this class was generated from the following file: