OvrAvatarSkinnedMeshPBSV2RenderComponent Class Reference
Inheritance diagram for OvrAvatarSkinnedMeshPBSV2RenderComponent:

Public Member Functions | |
void | UpdateSkinnedMeshRender (OvrAvatarComponent component, OvrAvatar avatar, IntPtr renderPart) |
Additional Inherited Members | |
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SkinnedMeshRenderer | mesh |
Transform [] | bones |
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void | UpdateActive (OvrAvatar avatar, ovrAvatarVisibilityFlags mask) |
SkinnedMeshRenderer | CreateSkinnedMesh (ulong assetID, ovrAvatarVisibilityFlags visibilityMask, int thirdPersonLayer, int firstPersonLayer) |
void | UpdateSkinnedMesh (OvrAvatar avatar, Transform[] bones, ovrAvatarTransform localTransform, ovrAvatarVisibilityFlags visibilityMask, IntPtr renderPart) |
Material | CreateAvatarMaterial (string name, Shader shader) |
Member Function Documentation
◆ UpdateSkinnedMeshRender()
void OvrAvatarSkinnedMeshPBSV2RenderComponent.UpdateSkinnedMeshRender | ( | OvrAvatarComponent | component, |
OvrAvatar | avatar, | ||
IntPtr | renderPart | ||
) |
The documentation for this class was generated from the following file:
- Oculus/Avatar/Scripts/OvrAvatarSkinnedMeshRenderPBSV2Component.cs