OvrAvatarSkinnedMeshPBSV2RenderComponent Class Reference
Inheritance diagram for OvrAvatarSkinnedMeshPBSV2RenderComponent:
Public Member Functions | |
| void | UpdateSkinnedMeshRender (OvrAvatarComponent component, OvrAvatar avatar, IntPtr renderPart) |
Additional Inherited Members | |
Public Attributes inherited from OvrAvatarRenderComponent | |
| SkinnedMeshRenderer | mesh |
| Transform [] | bones |
Protected Member Functions inherited from OvrAvatarRenderComponent | |
| void | UpdateActive (OvrAvatar avatar, ovrAvatarVisibilityFlags mask) |
| SkinnedMeshRenderer | CreateSkinnedMesh (ulong assetID, ovrAvatarVisibilityFlags visibilityMask, int thirdPersonLayer, int firstPersonLayer) |
| void | UpdateSkinnedMesh (OvrAvatar avatar, Transform[] bones, ovrAvatarTransform localTransform, ovrAvatarVisibilityFlags visibilityMask, IntPtr renderPart) |
| Material | CreateAvatarMaterial (string name, Shader shader) |
Member Function Documentation
◆ UpdateSkinnedMeshRender()
| void OvrAvatarSkinnedMeshPBSV2RenderComponent.UpdateSkinnedMeshRender | ( | OvrAvatarComponent | component, |
| OvrAvatar | avatar, | ||
| IntPtr | renderPart | ||
| ) |
The documentation for this class was generated from the following file:
- Oculus/Avatar/Scripts/OvrAvatarSkinnedMeshRenderPBSV2Component.cs
Public Attributes inherited from
1.8.13