OvrAvatarRenderComponent Class Reference
Inheritance diagram for OvrAvatarRenderComponent:

Public Attributes | |
SkinnedMeshRenderer | mesh |
Transform [] | bones |
Protected Member Functions | |
void | UpdateActive (OvrAvatar avatar, ovrAvatarVisibilityFlags mask) |
SkinnedMeshRenderer | CreateSkinnedMesh (ulong assetID, ovrAvatarVisibilityFlags visibilityMask, int thirdPersonLayer, int firstPersonLayer) |
void | UpdateSkinnedMesh (OvrAvatar avatar, Transform[] bones, ovrAvatarTransform localTransform, ovrAvatarVisibilityFlags visibilityMask, IntPtr renderPart) |
Material | CreateAvatarMaterial (string name, Shader shader) |
Member Function Documentation
◆ CreateAvatarMaterial()
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protected |
◆ CreateSkinnedMesh()
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protected |
◆ UpdateActive()
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protected |
◆ UpdateSkinnedMesh()
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protected |
Member Data Documentation
◆ bones
Transform [] OvrAvatarRenderComponent.bones |
◆ mesh
SkinnedMeshRenderer OvrAvatarRenderComponent.mesh |
The documentation for this class was generated from the following file:
- Oculus/Avatar/Scripts/OvrAvatarRenderComponent.cs