◆ CreateAvatarMaterial()
| Material OvrAvatarRenderComponent.CreateAvatarMaterial |
( |
string |
name, |
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|
Shader |
shader |
|
) |
| |
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protected |
◆ CreateSkinnedMesh()
| SkinnedMeshRenderer OvrAvatarRenderComponent.CreateSkinnedMesh |
( |
ulong |
assetID, |
|
|
ovrAvatarVisibilityFlags |
visibilityMask, |
|
|
int |
thirdPersonLayer, |
|
|
int |
firstPersonLayer |
|
) |
| |
|
protected |
◆ UpdateActive()
◆ UpdateSkinnedMesh()
◆ bones
| Transform [] OvrAvatarRenderComponent.bones |
◆ mesh
| SkinnedMeshRenderer OvrAvatarRenderComponent.mesh |
The documentation for this class was generated from the following file: