|
| static string | AVATAR_SHADER_LOADER = "OvrAvatar/Avatar_Mobile_Loader" |
| |
| static string | AVATAR_SHADER_MAINTEX = "_MainTex" |
| |
| static string | AVATAR_SHADER_NORMALMAP = "_NormalMap" |
| |
| static string | AVATAR_SHADER_ROUGHNESSMAP = "_RoughnessMap" |
| |
| static string | AVATAR_SHADER_COLOR = "_BaseColor" |
| |
| static string | AVATAR_SHADER_DIFFUSEINTENSITY = "_DiffuseIntensity" |
| |
| static string | AVATAR_SHADER_RIMINTENSITY = "_RimIntensity" |
| |
| static string | AVATAR_SHADER_REFLECTIONINTENSITY = "_ReflectionIntensity" |
| |
| static string | AVATAR_SHADER_CUBEMAP = "_Cubemap" |
| |
| static string | AVATAR_SHADER_ALPHA = "_Alpha" |
| |
| static string | AVATAR_SHADER_LOADING_DIMMER = "_LoadingDimmer" |
| |
| static string | AVATAR_SHADER_IRIS_COLOR = "_MaskColorIris" |
| |
| static string | AVATAR_SHADER_LIP_COLOR = "_MaskColorLips" |
| |
| static string | AVATAR_SHADER_BROW_COLOR = "_MaskColorBrows" |
| |
| static string | AVATAR_SHADER_LASH_COLOR = "_MaskColorLashes" |
| |
| static string | AVATAR_SHADER_SCLERA_COLOR = "_MaskColorSclera" |
| |
| static string | AVATAR_SHADER_GUM_COLOR = "_MaskColorGums" |
| |
| static string | AVATAR_SHADER_TEETH_COLOR = "_MaskColorTeeth" |
| |
| static string | AVATAR_SHADER_LIP_SMOOTHNESS = "_LipSmoothness" |
| |
| static float [] | DiffuseIntensities = new[] {0.3f, 0.1f, 0f, 0.15f, 0.15f} |
| |
| static float [] | RimIntensities = new[] {5f, 2f, 2.84f, 4f, 4f} |
| |
| static float [] | ReflectionIntensities = new[] {0f, 0.3f, 0.4f, 0f, 0f} |
| |
◆ TextureType
| Enumerator |
|---|
| DiffuseTextures | |
| NormalMaps | |
| RoughnessMaps | |
| Count | |
◆ AddTextureIDToTextureManager()
| void OvrAvatarMaterialManager.AddTextureIDToTextureManager |
( |
ulong |
assetID, |
|
|
bool |
isSingleComponent |
|
) |
| |
◆ CreateTextureArrays()
| void OvrAvatarMaterialManager.CreateTextureArrays |
( |
| ) |
|
◆ GetComponentType()
◆ InitTextureArrays()
| void OvrAvatarMaterialManager.InitTextureArrays |
( |
| ) |
|
◆ OnCombinedMeshReady()
| void OvrAvatarMaterialManager.OnCombinedMeshReady |
( |
| ) |
|
◆ SetRenderer()
| void OvrAvatarMaterialManager.SetRenderer |
( |
Renderer |
renderer | ) |
|
◆ ValidateTextures()
◆ AVATAR_SHADER_ALPHA
| string OvrAvatarMaterialManager.AVATAR_SHADER_ALPHA = "_Alpha" |
|
static |
◆ AVATAR_SHADER_BROW_COLOR
| string OvrAvatarMaterialManager.AVATAR_SHADER_BROW_COLOR = "_MaskColorBrows" |
|
static |
◆ AVATAR_SHADER_COLOR
| string OvrAvatarMaterialManager.AVATAR_SHADER_COLOR = "_BaseColor" |
|
static |
◆ AVATAR_SHADER_CUBEMAP
| string OvrAvatarMaterialManager.AVATAR_SHADER_CUBEMAP = "_Cubemap" |
|
static |
◆ AVATAR_SHADER_DIFFUSEINTENSITY
| string OvrAvatarMaterialManager.AVATAR_SHADER_DIFFUSEINTENSITY = "_DiffuseIntensity" |
|
static |
◆ AVATAR_SHADER_GUM_COLOR
| string OvrAvatarMaterialManager.AVATAR_SHADER_GUM_COLOR = "_MaskColorGums" |
|
static |
◆ AVATAR_SHADER_IRIS_COLOR
| string OvrAvatarMaterialManager.AVATAR_SHADER_IRIS_COLOR = "_MaskColorIris" |
|
static |
◆ AVATAR_SHADER_LASH_COLOR
| string OvrAvatarMaterialManager.AVATAR_SHADER_LASH_COLOR = "_MaskColorLashes" |
|
static |
◆ AVATAR_SHADER_LIP_COLOR
| string OvrAvatarMaterialManager.AVATAR_SHADER_LIP_COLOR = "_MaskColorLips" |
|
static |
◆ AVATAR_SHADER_LIP_SMOOTHNESS
| string OvrAvatarMaterialManager.AVATAR_SHADER_LIP_SMOOTHNESS = "_LipSmoothness" |
|
static |
◆ AVATAR_SHADER_LOADER
| string OvrAvatarMaterialManager.AVATAR_SHADER_LOADER = "OvrAvatar/Avatar_Mobile_Loader" |
|
static |
◆ AVATAR_SHADER_LOADING_DIMMER
| string OvrAvatarMaterialManager.AVATAR_SHADER_LOADING_DIMMER = "_LoadingDimmer" |
|
static |
◆ AVATAR_SHADER_MAINTEX
| string OvrAvatarMaterialManager.AVATAR_SHADER_MAINTEX = "_MainTex" |
|
static |
◆ AVATAR_SHADER_NORMALMAP
| string OvrAvatarMaterialManager.AVATAR_SHADER_NORMALMAP = "_NormalMap" |
|
static |
◆ AVATAR_SHADER_REFLECTIONINTENSITY
| string OvrAvatarMaterialManager.AVATAR_SHADER_REFLECTIONINTENSITY = "_ReflectionIntensity" |
|
static |
◆ AVATAR_SHADER_RIMINTENSITY
| string OvrAvatarMaterialManager.AVATAR_SHADER_RIMINTENSITY = "_RimIntensity" |
|
static |
◆ AVATAR_SHADER_ROUGHNESSMAP
| string OvrAvatarMaterialManager.AVATAR_SHADER_ROUGHNESSMAP = "_RoughnessMap" |
|
static |
◆ AVATAR_SHADER_SCLERA_COLOR
| string OvrAvatarMaterialManager.AVATAR_SHADER_SCLERA_COLOR = "_MaskColorSclera" |
|
static |
◆ AVATAR_SHADER_TEETH_COLOR
| string OvrAvatarMaterialManager.AVATAR_SHADER_TEETH_COLOR = "_MaskColorTeeth" |
|
static |
◆ DiffuseIntensities
| float [] OvrAvatarMaterialManager.DiffuseIntensities = new[] {0.3f, 0.1f, 0f, 0.15f, 0.15f} |
|
static |
◆ LocalAvatarConfig
◆ ReflectionIntensities
| float [] OvrAvatarMaterialManager.ReflectionIntensities = new[] {0f, 0.3f, 0.4f, 0f, 0f} |
|
static |
◆ ReflectionProbes
| List<ReflectionProbeBlendInfo> OvrAvatarMaterialManager.ReflectionProbes = new List<ReflectionProbeBlendInfo>() |
◆ RimIntensities
| float [] OvrAvatarMaterialManager.RimIntensities = new[] {5f, 2f, 2.84f, 4f, 4f} |
|
static |
The documentation for this class was generated from the following file: