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static string | AVATAR_SHADER_LOADER = "OvrAvatar/Avatar_Mobile_Loader" |
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static string | AVATAR_SHADER_MAINTEX = "_MainTex" |
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static string | AVATAR_SHADER_NORMALMAP = "_NormalMap" |
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static string | AVATAR_SHADER_ROUGHNESSMAP = "_RoughnessMap" |
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static string | AVATAR_SHADER_COLOR = "_BaseColor" |
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static string | AVATAR_SHADER_DIFFUSEINTENSITY = "_DiffuseIntensity" |
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static string | AVATAR_SHADER_RIMINTENSITY = "_RimIntensity" |
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static string | AVATAR_SHADER_REFLECTIONINTENSITY = "_ReflectionIntensity" |
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static string | AVATAR_SHADER_CUBEMAP = "_Cubemap" |
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static string | AVATAR_SHADER_ALPHA = "_Alpha" |
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static string | AVATAR_SHADER_LOADING_DIMMER = "_LoadingDimmer" |
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static string | AVATAR_SHADER_IRIS_COLOR = "_MaskColorIris" |
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static string | AVATAR_SHADER_LIP_COLOR = "_MaskColorLips" |
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static string | AVATAR_SHADER_BROW_COLOR = "_MaskColorBrows" |
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static string | AVATAR_SHADER_LASH_COLOR = "_MaskColorLashes" |
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static string | AVATAR_SHADER_SCLERA_COLOR = "_MaskColorSclera" |
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static string | AVATAR_SHADER_GUM_COLOR = "_MaskColorGums" |
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static string | AVATAR_SHADER_TEETH_COLOR = "_MaskColorTeeth" |
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static string | AVATAR_SHADER_LIP_SMOOTHNESS = "_LipSmoothness" |
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static float [] | DiffuseIntensities = new[] {0.3f, 0.1f, 0f, 0.15f, 0.15f} |
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static float [] | RimIntensities = new[] {5f, 2f, 2.84f, 4f, 4f} |
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static float [] | ReflectionIntensities = new[] {0f, 0.3f, 0.4f, 0f, 0f} |
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◆ TextureType
Enumerator |
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DiffuseTextures | |
NormalMaps | |
RoughnessMaps | |
Count | |
◆ AddTextureIDToTextureManager()
void OvrAvatarMaterialManager.AddTextureIDToTextureManager |
( |
ulong |
assetID, |
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bool |
isSingleComponent |
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) |
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◆ CreateTextureArrays()
void OvrAvatarMaterialManager.CreateTextureArrays |
( |
| ) |
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◆ GetComponentType()
◆ InitTextureArrays()
void OvrAvatarMaterialManager.InitTextureArrays |
( |
| ) |
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◆ OnCombinedMeshReady()
void OvrAvatarMaterialManager.OnCombinedMeshReady |
( |
| ) |
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◆ SetRenderer()
void OvrAvatarMaterialManager.SetRenderer |
( |
Renderer |
renderer | ) |
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◆ ValidateTextures()
◆ AVATAR_SHADER_ALPHA
string OvrAvatarMaterialManager.AVATAR_SHADER_ALPHA = "_Alpha" |
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static |
◆ AVATAR_SHADER_BROW_COLOR
string OvrAvatarMaterialManager.AVATAR_SHADER_BROW_COLOR = "_MaskColorBrows" |
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static |
◆ AVATAR_SHADER_COLOR
string OvrAvatarMaterialManager.AVATAR_SHADER_COLOR = "_BaseColor" |
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static |
◆ AVATAR_SHADER_CUBEMAP
string OvrAvatarMaterialManager.AVATAR_SHADER_CUBEMAP = "_Cubemap" |
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static |
◆ AVATAR_SHADER_DIFFUSEINTENSITY
string OvrAvatarMaterialManager.AVATAR_SHADER_DIFFUSEINTENSITY = "_DiffuseIntensity" |
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static |
◆ AVATAR_SHADER_GUM_COLOR
string OvrAvatarMaterialManager.AVATAR_SHADER_GUM_COLOR = "_MaskColorGums" |
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static |
◆ AVATAR_SHADER_IRIS_COLOR
string OvrAvatarMaterialManager.AVATAR_SHADER_IRIS_COLOR = "_MaskColorIris" |
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static |
◆ AVATAR_SHADER_LASH_COLOR
string OvrAvatarMaterialManager.AVATAR_SHADER_LASH_COLOR = "_MaskColorLashes" |
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static |
◆ AVATAR_SHADER_LIP_COLOR
string OvrAvatarMaterialManager.AVATAR_SHADER_LIP_COLOR = "_MaskColorLips" |
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static |
◆ AVATAR_SHADER_LIP_SMOOTHNESS
string OvrAvatarMaterialManager.AVATAR_SHADER_LIP_SMOOTHNESS = "_LipSmoothness" |
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static |
◆ AVATAR_SHADER_LOADER
string OvrAvatarMaterialManager.AVATAR_SHADER_LOADER = "OvrAvatar/Avatar_Mobile_Loader" |
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static |
◆ AVATAR_SHADER_LOADING_DIMMER
string OvrAvatarMaterialManager.AVATAR_SHADER_LOADING_DIMMER = "_LoadingDimmer" |
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static |
◆ AVATAR_SHADER_MAINTEX
string OvrAvatarMaterialManager.AVATAR_SHADER_MAINTEX = "_MainTex" |
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static |
◆ AVATAR_SHADER_NORMALMAP
string OvrAvatarMaterialManager.AVATAR_SHADER_NORMALMAP = "_NormalMap" |
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static |
◆ AVATAR_SHADER_REFLECTIONINTENSITY
string OvrAvatarMaterialManager.AVATAR_SHADER_REFLECTIONINTENSITY = "_ReflectionIntensity" |
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static |
◆ AVATAR_SHADER_RIMINTENSITY
string OvrAvatarMaterialManager.AVATAR_SHADER_RIMINTENSITY = "_RimIntensity" |
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static |
◆ AVATAR_SHADER_ROUGHNESSMAP
string OvrAvatarMaterialManager.AVATAR_SHADER_ROUGHNESSMAP = "_RoughnessMap" |
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static |
◆ AVATAR_SHADER_SCLERA_COLOR
string OvrAvatarMaterialManager.AVATAR_SHADER_SCLERA_COLOR = "_MaskColorSclera" |
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static |
◆ AVATAR_SHADER_TEETH_COLOR
string OvrAvatarMaterialManager.AVATAR_SHADER_TEETH_COLOR = "_MaskColorTeeth" |
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static |
◆ DiffuseIntensities
float [] OvrAvatarMaterialManager.DiffuseIntensities = new[] {0.3f, 0.1f, 0f, 0.15f, 0.15f} |
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static |
◆ LocalAvatarConfig
◆ ReflectionIntensities
float [] OvrAvatarMaterialManager.ReflectionIntensities = new[] {0f, 0.3f, 0.4f, 0f, 0f} |
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static |
◆ ReflectionProbes
List<ReflectionProbeBlendInfo> OvrAvatarMaterialManager.ReflectionProbes = new List<ReflectionProbeBlendInfo>() |
◆ RimIntensities
float [] OvrAvatarMaterialManager.RimIntensities = new[] {5f, 2f, 2.84f, 4f, 4f} |
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static |
The documentation for this class was generated from the following file: