◆ Equals()
      
        
          | override bool ovrAvatarPBSMaterialState.Equals | ( | object | obj | ) |  | 
      
 
 
◆ GetHashCode()
      
        
          | override int ovrAvatarPBSMaterialState.GetHashCode | ( |  | ) |  | 
      
 
 
◆ VectorEquals()
  
  | 
        
          | static bool ovrAvatarPBSMaterialState.VectorEquals | ( | Vector4 | a, |  
          |  |  | Vector4 | b |  
          |  | ) |  |  |  | static | 
 
 
◆ albedoMultiplier
      
        
          | Vector4 ovrAvatarPBSMaterialState.albedoMultiplier | 
      
 
Multiplier for albedo texture sample. 
 
 
◆ albedoTextureID
      
        
          | UInt64 ovrAvatarPBSMaterialState.albedoTextureID | 
      
 
Texture id for the albedo map. 
 
 
◆ baseColor
      
        
          | Vector4 ovrAvatarPBSMaterialState.baseColor | 
      
 
Underlying base color for the material. 
 
 
◆ detailAlbedoTextureID
      
        
          | UInt64 ovrAvatarPBSMaterialState.detailAlbedoTextureID | 
      
 
Texture id for the detail albedo map. 
 
 
◆ detailMaskTextureID
      
        
          | UInt64 ovrAvatarPBSMaterialState.detailMaskTextureID | 
      
 
Texture id for the detail mask map. 
 
 
◆ detailNormalTextureID
      
        
          | UInt64 ovrAvatarPBSMaterialState.detailNormalTextureID | 
      
 
Texture id for the detail normal map. 
 
 
◆ emissionMultiplier
      
        
          | Vector4 ovrAvatarPBSMaterialState.emissionMultiplier | 
      
 
Multiplier for emission texture sample. 
 
 
◆ emissionTextureID
      
        
          | UInt64 ovrAvatarPBSMaterialState.emissionTextureID | 
      
 
Texture id for the emission map. 
 
 
◆ glossinessScale
      
        
          | float ovrAvatarPBSMaterialState.glossinessScale | 
      
 
 
◆ heightTextureID
      
        
          | UInt64 ovrAvatarPBSMaterialState.heightTextureID | 
      
 
Texture id for the height map. 
 
 
◆ metallicnessTextureID
      
        
          | UInt64 ovrAvatarPBSMaterialState.metallicnessTextureID | 
      
 
Texture id for the metal map. 
 
 
◆ normalTextureID
      
        
          | UInt64 ovrAvatarPBSMaterialState.normalTextureID | 
      
 
Texture id for the normal map. 
 
 
◆ occlusionTextureID
      
        
          | UInt64 ovrAvatarPBSMaterialState.occlusionTextureID | 
      
 
Texture id for the occlusion map. 
 
 
The documentation for this struct was generated from the following file: