OVRLipSyncContextBase interfaces into the Oculus phoneme recognizer. This component should be added into the scene once for each Audio Source.
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OVRLipSyncContextBase interfaces into the Oculus phoneme recognizer. This component should be added into the scene once for each Audio Source.
◆ GetCurrentPhonemeFrame()
Gets the current phoneme frame (lock and copy current frame to caller frame)
- Returns
- error code
- Parameters
-
◆ ResetContext()
Resets the context.
- Returns
- error code
◆ SetLaughterBlend()
| void OVRLipSyncContextBase.SetLaughterBlend |
( |
int |
amount | ) |
|
Sets a given viseme id blend weight to a given amount
- Parameters
-
| amount | Integer viseme amount |
◆ SetVisemeBlend()
| void OVRLipSyncContextBase.SetVisemeBlend |
( |
int |
viseme, |
|
|
int |
amount |
|
) |
| |
Sets a given viseme id blend weight to a given amount
- Parameters
-
| viseme | Integer viseme ID |
| amount | Integer viseme amount |
◆ audioSource
| AudioSource OVRLipSyncContextBase.audioSource = null |
◆ enableAcceleration
| bool OVRLipSyncContextBase.enableAcceleration = true |
◆ provider
◆ Context
| uint OVRLipSyncContextBase.Context |
|
get |
◆ Frame
◆ Smoothing
| int OVRLipSyncContextBase.Smoothing |
|
getset |
The documentation for this class was generated from the following file: