Public Member Functions

 SoundGroup (string name)
 
 SoundGroup ()
 
void IncrementPlayCount ()
 
void DecrementPlayCount ()
 
bool CanPlaySound ()
 

Public Attributes

string name = string.Empty
 
SoundFX [] soundList = new SoundFX[0]
 
AudioMixerGroup mixerGroup = null
 
int maxPlayingSounds = 0
 
PreloadSounds preloadAudio = PreloadSounds.Default
 
float volumeOverride = 1.0f
 
int playingSoundCount = 0
 

Constructor & Destructor Documentation

◆ SoundGroup() [1/2]

OVR.SoundGroup.SoundGroup ( string  name)

◆ SoundGroup() [2/2]

OVR.SoundGroup.SoundGroup ( )

Member Function Documentation

◆ CanPlaySound()

bool OVR.SoundGroup.CanPlaySound ( )

◆ DecrementPlayCount()

void OVR.SoundGroup.DecrementPlayCount ( )

◆ IncrementPlayCount()

void OVR.SoundGroup.IncrementPlayCount ( )

Member Data Documentation

◆ maxPlayingSounds

int OVR.SoundGroup.maxPlayingSounds = 0

◆ mixerGroup

AudioMixerGroup OVR.SoundGroup.mixerGroup = null

◆ name

string OVR.SoundGroup.name = string.Empty

◆ playingSoundCount

int OVR.SoundGroup.playingSoundCount = 0

◆ preloadAudio

PreloadSounds OVR.SoundGroup.preloadAudio = PreloadSounds.Default

◆ soundList

SoundFX [] OVR.SoundGroup.soundList = new SoundFX[0]

◆ volumeOverride

float OVR.SoundGroup.volumeOverride = 1.0f

The documentation for this class was generated from the following file: