This component is responsible for moving the character capsule to match the HMD, fading out the camera or blocking movement when collisions occur, and adjusting the character capsule height to match the HMD's offset from the ground. More...

Public Attributes | |
OVRCameraRig | CameraRig |
This should be a reference to the OVRCameraRig that is usually a child of the PlayerController. More... | |
LayerMask | CollideLayers |
Collision layers to be used for the purposes of fading out the screen when the HMD is inside world geometry and adjusting the capsule height. More... | |
float | HeightOffset |
Offset is added to camera's real world height, effectively treating it as though the player was taller/standing higher. More... | |
float | MinimumHeight |
Minimum height that the character capsule can shrink to. To disable, set to capsule's height. More... | |
float | MaximumHeight |
Maximum height that the character capsule can grow to. To disable, set to capsule's height. More... | |
Detailed Description
This component is responsible for moving the character capsule to match the HMD, fading out the camera or blocking movement when collisions occur, and adjusting the character capsule height to match the HMD's offset from the ground.
Member Data Documentation
◆ CameraRig
OVRCameraRig CharacterCameraConstraint.CameraRig |
This should be a reference to the OVRCameraRig that is usually a child of the PlayerController.
◆ CollideLayers
LayerMask CharacterCameraConstraint.CollideLayers |
Collision layers to be used for the purposes of fading out the screen when the HMD is inside world geometry and adjusting the capsule height.
◆ HeightOffset
float CharacterCameraConstraint.HeightOffset |
Offset is added to camera's real world height, effectively treating it as though the player was taller/standing higher.
◆ MaximumHeight
float CharacterCameraConstraint.MaximumHeight |
Maximum height that the character capsule can grow to. To disable, set to capsule's height.
◆ MinimumHeight
float CharacterCameraConstraint.MinimumHeight |
Minimum height that the character capsule can shrink to. To disable, set to capsule's height.
The documentation for this class was generated from the following file:
- Oculus/SampleFramework/Core/Locomotion/Scripts/CharacterCameraConstraint.cs