Description

This sample shows how to capture Firebase Analytics and Crashlytics metrics in your Oculus app

Prerequisites

Install Firebase

  1. Before enabling this sample, please follow steps 1 through 4 oulined in the article "Add Firebase to your Unity project". Step 5 is not required as it is included in the sample code.
  2. From the firebase_unity_sdk that you downloaded, import dotnet4/FirebaseAnalytics.unitypackage and dotnet4/FirebaseCrashlytics.unitypackage
  3. Make sure to enable the Android Auto-Resolver if prompted
  4. Replace the template google-services.json with your own

Enable Project Code

Once Firebase Analytics and Crashlytics are added to the project, enable the sample code through the Oculus menu: Oculus > Samples > Firebase > Enable Firebase Sample

Allow 'unsafe'

In order to force a crash, the Crashlytics sample makes use of C#'s unsafe keyword. This is prohibited by default, you'll have to enable it in the player settings: `Edit > Project Settings... > Player > Android settings > Allow 'unsafe' code`

Build and Run

At this point you should be able to open the sample scene and trigger some events and crashes, which will show up in your Firebase console.