TeleportTransitionInstant Class Reference
This transition will move the player with no other side effects. More...
Inheritance diagram for TeleportTransitionInstant:

Protected Member Functions | |
override void | LocomotionTeleportOnEnterStateTeleporting () |
When the teleport state is entered, simply move the player to the new location without any delay or other side effects. More... | |
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override void | AddEventHandlers () |
Derived classes that need to use event handlers need to override this method and call the base class to ensure all event handlers are added as intended. More... | |
override void | RemoveEventHandlers () |
Derived classes that need to use event handlers need to override this method and call the base class to ensure all event handlers are removed as intended. More... | |
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virtual void | OnEnable () |
OnEnable is virtual so that derived classes can set up references to objects before AddEventHandlers is called, as is required by TeleportSupport derivations. More... | |
virtual void | OnDisable () |
Additional Inherited Members | |
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LocomotionTeleport | LocomotionTeleport [get] |
Detailed Description
This transition will move the player with no other side effects.
Member Function Documentation
◆ LocomotionTeleportOnEnterStateTeleporting()
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protectedvirtual |
When the teleport state is entered, simply move the player to the new location without any delay or other side effects.
Implements TeleportTransition.
The documentation for this class was generated from the following file:
- Oculus/SampleFramework/Core/Locomotion/Scripts/TeleportTransitionInstant.cs