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LineRenderer | LaserPrefab |
| This prefab will be instantiated when the aim visual is awakened, and will be set active when the user is aiming, and deactivated when they are done aiming. More...
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override void | AddEventHandlers () |
| Derived classes that need to use event handlers need to override this method and call the base class to ensure all event handlers are added as intended. More...
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override void | RemoveEventHandlers () |
| Derived classes that need to use event handlers need to override this method and call the base class to ensure all event handlers are removed as intended. More...
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virtual void | OnEnable () |
| OnEnable is virtual so that derived classes can set up references to objects before AddEventHandlers is called, as is required by TeleportSupport derivations. More...
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virtual void | OnDisable () |
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◆ TeleportAimVisualLaser()
TeleportAimVisualLaser.TeleportAimVisualLaser |
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◆ AddEventHandlers()
override void TeleportAimVisualLaser.AddEventHandlers |
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protectedvirtual |
Derived classes that need to use event handlers need to override this method and call the base class to ensure all event handlers are added as intended.
Reimplemented from TeleportSupport.
◆ RemoveEventHandlers()
override void TeleportAimVisualLaser.RemoveEventHandlers |
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protectedvirtual |
Derived classes that need to use event handlers need to override this method and call the base class to ensure all event handlers are removed as intended.
Reimplemented from TeleportSupport.
◆ LaserPrefab
LineRenderer TeleportAimVisualLaser.LaserPrefab |
This prefab will be instantiated when the aim visual is awakened, and will be set active when the user is aiming, and deactivated when they are done aiming.
The documentation for this class was generated from the following file: