Inheritance diagram for TeleportAimVisualLaser:
TeleportSupport

Public Member Functions

 TeleportAimVisualLaser ()
 

Public Attributes

LineRenderer LaserPrefab
 This prefab will be instantiated when the aim visual is awakened, and will be set active when the user is aiming, and deactivated when they are done aiming. More...
 

Protected Member Functions

override void AddEventHandlers ()
 Derived classes that need to use event handlers need to override this method and call the base class to ensure all event handlers are added as intended. More...
 
override void RemoveEventHandlers ()
 Derived classes that need to use event handlers need to override this method and call the base class to ensure all event handlers are removed as intended. More...
 
- Protected Member Functions inherited from TeleportSupport
virtual void OnEnable ()
 OnEnable is virtual so that derived classes can set up references to objects before AddEventHandlers is called, as is required by TeleportSupport derivations. More...
 
virtual void OnDisable ()
 

Additional Inherited Members

- Properties inherited from TeleportSupport
LocomotionTeleport LocomotionTeleport [get]
 

Constructor & Destructor Documentation

◆ TeleportAimVisualLaser()

TeleportAimVisualLaser.TeleportAimVisualLaser ( )

Member Function Documentation

◆ AddEventHandlers()

override void TeleportAimVisualLaser.AddEventHandlers ( )
protectedvirtual

Derived classes that need to use event handlers need to override this method and call the base class to ensure all event handlers are added as intended.

Reimplemented from TeleportSupport.

◆ RemoveEventHandlers()

override void TeleportAimVisualLaser.RemoveEventHandlers ( )
protectedvirtual

Derived classes that need to use event handlers need to override this method and call the base class to ensure all event handlers are removed as intended.

Reimplemented from TeleportSupport.

Member Data Documentation

◆ LaserPrefab

LineRenderer TeleportAimVisualLaser.LaserPrefab

This prefab will be instantiated when the aim visual is awakened, and will be set active when the user is aiming, and deactivated when they are done aiming.


The documentation for this class was generated from the following file: