TeleportAimHandlerParabolic Class Reference
This aim handler simulates the parabolic curve that a thrown item would follow, a common style of teleport aiming. More...
Inheritance diagram for TeleportAimHandlerParabolic:

Public Member Functions | |
override void | GetPoints (List< Vector3 > points) |
Return the set of points that represent the aiming line. More... | |
Public Attributes | |
float | Range |
Maximum range for aiming. More... | |
float | MinimumElevation = -100 |
The MinimumElevation is relative to the AimPosition. More... | |
float | Gravity = -9.8f |
The Gravity is used in conjunction with AimVelocity and the aim direction to simulate a projectile. More... | |
float | AimVelocity = 1 |
The AimVelocity is the initial speed of the faked projectile. More... | |
float | AimStep = 1 |
The AimStep is the how much to subdivide the iteration. More... | |
Additional Inherited Members | |
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override void | OnEnable () |
The LocomotionTeleport supports one aim handler at a time. Call the base OnEnable to make sure LocomotionTeleport is valid, then assign the current aim handler to this object. More... | |
override void | OnDisable () |
When this component is disabled, make sure to clear the LocomotionTeleport's aim handler but only if this is still the active handler. It's an unlikely edge case but it's more robust to make sure a different aim handler wasn't enabled before this was disabled. More... | |
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virtual void | AddEventHandlers () |
Derived classes that need to use event handlers need to override this method and call the base class to ensure all event handlers are added as intended. More... | |
virtual void | RemoveEventHandlers () |
Derived classes that need to use event handlers need to override this method and call the base class to ensure all event handlers are removed as intended. More... | |
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LocomotionTeleport | LocomotionTeleport [get] |
Detailed Description
This aim handler simulates the parabolic curve that a thrown item would follow, a common style of teleport aiming.
Member Function Documentation
◆ GetPoints()
|
virtual |
Return the set of points that represent the aiming line.
- Parameters
-
points
Implements TeleportAimHandler.
Member Data Documentation
◆ AimStep
float TeleportAimHandlerParabolic.AimStep = 1 |
The AimStep is the how much to subdivide the iteration.
◆ AimVelocity
float TeleportAimHandlerParabolic.AimVelocity = 1 |
The AimVelocity is the initial speed of the faked projectile.
◆ Gravity
float TeleportAimHandlerParabolic.Gravity = -9.8f |
The Gravity is used in conjunction with AimVelocity and the aim direction to simulate a projectile.
◆ MinimumElevation
float TeleportAimHandlerParabolic.MinimumElevation = -100 |
The MinimumElevation is relative to the AimPosition.
◆ Range
float TeleportAimHandlerParabolic.Range |
Maximum range for aiming.
The documentation for this class was generated from the following file:
- Oculus/SampleFramework/Core/Locomotion/Scripts/TeleportAimHandlerParabolic.cs