TeleportAimHandlerLaser Class Reference
Inheritance diagram for TeleportAimHandlerLaser:
TeleportAimHandler TeleportSupport

Public Member Functions

override void GetPoints (List< Vector3 > points)
 Return the set of points that represent the aiming line. More...
 

Public Attributes

float Range = 100
 Maximum range for aiming. More...
 

Additional Inherited Members

- Protected Member Functions inherited from TeleportAimHandler
override void OnEnable ()
 The LocomotionTeleport supports one aim handler at a time. Call the base OnEnable to make sure LocomotionTeleport is valid, then assign the current aim handler to this object. More...
 
override void OnDisable ()
 When this component is disabled, make sure to clear the LocomotionTeleport's aim handler but only if this is still the active handler. It's an unlikely edge case but it's more robust to make sure a different aim handler wasn't enabled before this was disabled. More...
 
- Protected Member Functions inherited from TeleportSupport
virtual void AddEventHandlers ()
 Derived classes that need to use event handlers need to override this method and call the base class to ensure all event handlers are added as intended. More...
 
virtual void RemoveEventHandlers ()
 Derived classes that need to use event handlers need to override this method and call the base class to ensure all event handlers are removed as intended. More...
 
- Properties inherited from TeleportSupport
LocomotionTeleport LocomotionTeleport [get]
 

Member Function Documentation

◆ GetPoints()

override void TeleportAimHandlerLaser.GetPoints ( List< Vector3 >  points)
virtual

Return the set of points that represent the aiming line.

Parameters
points

Implements TeleportAimHandler.

Member Data Documentation

◆ Range

float TeleportAimHandlerLaser.Range = 100

Maximum range for aiming.


The documentation for this class was generated from the following file: