Implementation of the Perlin simplex noise, an improved Perlin noise algorithm. Based loosely on SimplexNoise1234 by Stefan Gustavson http://staffwww.itn.liu.se/~stegu/aqsis/aqsis-newnoise/
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static float [] | Calc1D (int width, float scale) |
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static float [,] | Calc2D (int width, int height, float scale) |
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static float [,,] | Calc3D (int width, int height, int length, float scale) |
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static float | CalcPixel1D (int x, float scale) |
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static float | CalcPixel2D (int x, int y, float scale) |
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static float | CalcPixel3D (int x, int y, int z, float scale) |
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static int | Seed [get, set] |
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Implementation of the Perlin simplex noise, an improved Perlin noise algorithm. Based loosely on SimplexNoise1234 by Stefan Gustavson http://staffwww.itn.liu.se/~stegu/aqsis/aqsis-newnoise/
◆ Calc1D()
static float [] Simplex.Noise.Calc1D |
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int |
width, |
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float |
scale |
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◆ Calc2D()
static float [,] Simplex.Noise.Calc2D |
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int |
width, |
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int |
height, |
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float |
scale |
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◆ Calc3D()
static float [,,] Simplex.Noise.Calc3D |
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int |
width, |
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int |
height, |
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int |
length, |
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float |
scale |
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◆ CalcPixel1D()
static float Simplex.Noise.CalcPixel1D |
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int |
x, |
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float |
scale |
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◆ CalcPixel2D()
static float Simplex.Noise.CalcPixel2D |
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int |
x, |
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int |
y, |
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float |
scale |
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◆ CalcPixel3D()
static float Simplex.Noise.CalcPixel3D |
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int |
x, |
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int |
y, |
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int |
z, |
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float |
scale |
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◆ Seed
The documentation for this class was generated from the following file:
- 3rd-Party/Photon/PhotonUnityNetworking/Demos/DemoProcedural/Scripts/Noise.cs