Photon.Realtime.PingMono Class Reference
Uses C# Socket class from System.Net.Sockets (as Unity usually does). More...
Inheritance diagram for Photon.Realtime.PingMono:

Public Member Functions | |
override bool | StartPing (string ip) |
Sends a "Photon Ping" to a server. More... | |
override bool | Done () |
override void | Dispose () |
Additional Inherited Members | |
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string | DebugString = "" |
bool | Successful |
Detailed Description
Uses C# Socket class from System.Net.Sockets (as Unity usually does).
Incompatible with Windows 8 Store/Phone API.
Member Function Documentation
◆ Dispose()
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virtual |
Reimplemented from Photon.Realtime.PhotonPing.
◆ Done()
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virtual |
Reimplemented from Photon.Realtime.PhotonPing.
◆ StartPing()
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virtual |
Sends a "Photon Ping" to a server.
- Parameters
-
ip Address in IPv4 or IPv6 format. An address containing a '.' will be interpreted as IPv4.
- Returns
- True if the Photon Ping could be sent.
Reimplemented from Photon.Realtime.PhotonPing.
The documentation for this class was generated from the following file:
- 3rd-Party/Photon/PhotonRealtime/Code/PhotonPing.cs