Parameters for the matchmaking of JoinRandomRoom and JoinRandomOrCreateRoom. More...
Public Attributes | |
Hashtable | ExpectedCustomRoomProperties |
The custom room properties a room must have to fit. All key-values must be present to match. In SQL Lobby, use SqlLobbyFilter instead. More... | |
byte | ExpectedMaxPlayers |
Filters by the MaxPlayers value of rooms. More... | |
MatchmakingMode | MatchingType |
The MatchmakingMode affects how rooms get filled. By default, the server fills rooms. More... | |
TypedLobby | TypedLobby |
The lobby in which to match. The type affects how filters are applied. More... | |
string | SqlLobbyFilter |
SQL query to filter room matches. For default-typed lobbies, use ExpectedCustomRoomProperties instead. More... | |
string [] | ExpectedUsers |
The expected users list blocks player slots for your friends or team mates to join the room, too. More... | |
Detailed Description
Parameters for the matchmaking of JoinRandomRoom and JoinRandomOrCreateRoom.
More about matchmaking: https://doc.photonengine.com/en-us/pun/current/manuals-and-demos/matchmaking-and-lobby.
Member Data Documentation
◆ ExpectedCustomRoomProperties
Hashtable Photon.Realtime.OpJoinRandomRoomParams.ExpectedCustomRoomProperties |
The custom room properties a room must have to fit. All key-values must be present to match. In SQL Lobby, use SqlLobbyFilter instead.
◆ ExpectedMaxPlayers
byte Photon.Realtime.OpJoinRandomRoomParams.ExpectedMaxPlayers |
Filters by the MaxPlayers value of rooms.
◆ ExpectedUsers
string [] Photon.Realtime.OpJoinRandomRoomParams.ExpectedUsers |
The expected users list blocks player slots for your friends or team mates to join the room, too.
◆ MatchingType
MatchmakingMode Photon.Realtime.OpJoinRandomRoomParams.MatchingType |
The MatchmakingMode affects how rooms get filled. By default, the server fills rooms.
◆ SqlLobbyFilter
string Photon.Realtime.OpJoinRandomRoomParams.SqlLobbyFilter |
SQL query to filter room matches. For default-typed lobbies, use ExpectedCustomRoomProperties instead.
◆ TypedLobby
TypedLobby Photon.Realtime.OpJoinRandomRoomParams.TypedLobby |
The lobby in which to match. The type affects how filters are applied.
The documentation for this class was generated from the following file:
- 3rd-Party/Photon/PhotonRealtime/Code/LoadbalancingPeer.cs