Output detailed information about Pun Current states, using the old Unity UI framework.  
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Output detailed information about Pun Current states, using the old Unity UI framework. 
◆ AppVersion
      
        
          | bool Photon.Pun.UtilityScripts.StatesGui.AppVersion | 
      
 
 
◆ Buttons
      
        
          | bool Photon.Pun.UtilityScripts.StatesGui.Buttons | 
      
 
 
◆ DetailedConnection
      
        
          | bool Photon.Pun.UtilityScripts.StatesGui.DetailedConnection | 
      
 
 
◆ DontDestroy
      
        
          | bool Photon.Pun.UtilityScripts.StatesGui.DontDestroy = true | 
      
 
 
◆ EventsIn
      
        
          | bool Photon.Pun.UtilityScripts.StatesGui.EventsIn | 
      
 
 
◆ ExpectedUsers
      
        
          | bool Photon.Pun.UtilityScripts.StatesGui.ExpectedUsers | 
      
 
 
◆ GuiOffset
      
        
          | Rect Photon.Pun.UtilityScripts.StatesGui.GuiOffset = new Rect(250, 0, 300, 300) | 
      
 
 
◆ LocalPlayer
      
        
          | bool Photon.Pun.UtilityScripts.StatesGui.LocalPlayer | 
      
 
 
◆ Others
      
        
          | bool Photon.Pun.UtilityScripts.StatesGui.Others | 
      
 
 
◆ PlayerProps
      
        
          | bool Photon.Pun.UtilityScripts.StatesGui.PlayerProps | 
      
 
 
◆ Room
      
        
          | bool Photon.Pun.UtilityScripts.StatesGui.Room | 
      
 
 
◆ RoomProps
      
        
          | bool Photon.Pun.UtilityScripts.StatesGui.RoomProps | 
      
 
 
◆ Server
      
        
          | bool Photon.Pun.UtilityScripts.StatesGui.Server | 
      
 
 
◆ ServerTimestamp
      
        
          | bool Photon.Pun.UtilityScripts.StatesGui.ServerTimestamp | 
      
 
 
◆ UserId
      
        
          | bool Photon.Pun.UtilityScripts.StatesGui.UserId | 
      
 
 
The documentation for this class was generated from the following file:
- 3rd-Party/Photon/PhotonUnityNetworking/UtilityScripts/Debugging/StatesGui.cs