PassthroughBrush Class Reference
Inheritance diagram for PassthroughBrush:
Public Types | |
| enum | BrushState { BrushState.Idle, BrushState.Inking } |
Public Member Functions | |
| void | ClearLines () |
| void | UndoInkLine () |
Public Attributes | |
| OVRInput.Controller | controllerHand = OVRInput.Controller.None |
| GameObject | lineSegmentPrefab |
| GameObject | lineContainer |
| bool | forceActive = true |
Member Enumeration Documentation
◆ BrushState
|
strong |
Member Function Documentation
◆ ClearLines()
| void PassthroughBrush.ClearLines | ( | ) |
◆ UndoInkLine()
| void PassthroughBrush.UndoInkLine | ( | ) |
Member Data Documentation
◆ controllerHand
| OVRInput.Controller PassthroughBrush.controllerHand = OVRInput.Controller.None |
◆ forceActive
| bool PassthroughBrush.forceActive = true |
◆ lineContainer
| GameObject PassthroughBrush.lineContainer |
◆ lineSegmentPrefab
| GameObject PassthroughBrush.lineSegmentPrefab |
The documentation for this class was generated from the following file:
- Oculus/SampleFramework/Usage/Passthrough/Scripts/PassthroughBrush.cs
1.8.13