Inheritance diagram for PassthroughBrush:

Public Types

enum  BrushState { BrushState.Idle, BrushState.Inking }
 

Public Member Functions

void ClearLines ()
 
void UndoInkLine ()
 

Public Attributes

OVRInput.Controller controllerHand = OVRInput.Controller.None
 
GameObject lineSegmentPrefab
 
GameObject lineContainer
 
bool forceActive = true
 

Member Enumeration Documentation

◆ BrushState

Enumerator
Idle 
Inking 

Member Function Documentation

◆ ClearLines()

void PassthroughBrush.ClearLines ( )

◆ UndoInkLine()

void PassthroughBrush.UndoInkLine ( )

Member Data Documentation

◆ controllerHand

OVRInput.Controller PassthroughBrush.controllerHand = OVRInput.Controller.None

◆ forceActive

bool PassthroughBrush.forceActive = true

◆ lineContainer

GameObject PassthroughBrush.lineContainer

◆ lineSegmentPrefab

GameObject PassthroughBrush.lineSegmentPrefab

The documentation for this class was generated from the following file: