OculusSpatializerUnity Class Reference
Inheritance diagram for OculusSpatializerUnity:

Public Member Functions

delegate void AudioRaycastCallback (Vector3 origin, Vector3 direction, out Vector3 point, out Vector3 normal, System.IntPtr data)
 

Public Attributes

LayerMask layerMask = -1
 
bool visualizeRoom = true
 
int raysPerSecond = 256
 
float roomInterpSpeed = 0.9f
 
float maxWallDistance = 50.0f
 
int rayCacheSize = 512
 
bool dynamicReflectionsEnabled = true
 

Member Function Documentation

◆ AudioRaycastCallback()

delegate void OculusSpatializerUnity.AudioRaycastCallback ( Vector3  origin,
Vector3  direction,
out Vector3  point,
out Vector3  normal,
System.IntPtr  data 
)

Member Data Documentation

◆ dynamicReflectionsEnabled

bool OculusSpatializerUnity.dynamicReflectionsEnabled = true

◆ layerMask

LayerMask OculusSpatializerUnity.layerMask = -1

◆ maxWallDistance

float OculusSpatializerUnity.maxWallDistance = 50.0f

◆ rayCacheSize

int OculusSpatializerUnity.rayCacheSize = 512

◆ raysPerSecond

int OculusSpatializerUnity.raysPerSecond = 256

◆ roomInterpSpeed

float OculusSpatializerUnity.roomInterpSpeed = 0.9f

◆ visualizeRoom

bool OculusSpatializerUnity.visualizeRoom = true

The documentation for this class was generated from the following file: