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delegate void | AudioRaycastCallback (Vector3 origin, Vector3 direction, out Vector3 point, out Vector3 normal, System.IntPtr data) |
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◆ AudioRaycastCallback()
delegate void OculusSpatializerUnity.AudioRaycastCallback |
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Vector3 |
origin, |
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Vector3 |
direction, |
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out Vector3 |
point, |
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out Vector3 |
normal, |
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System.IntPtr |
data |
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) |
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◆ dynamicReflectionsEnabled
bool OculusSpatializerUnity.dynamicReflectionsEnabled = true |
◆ layerMask
LayerMask OculusSpatializerUnity.layerMask = -1 |
◆ maxWallDistance
float OculusSpatializerUnity.maxWallDistance = 50.0f |
◆ rayCacheSize
int OculusSpatializerUnity.rayCacheSize = 512 |
◆ raysPerSecond
int OculusSpatializerUnity.raysPerSecond = 256 |
◆ roomInterpSpeed
float OculusSpatializerUnity.roomInterpSpeed = 0.9f |
◆ visualizeRoom
bool OculusSpatializerUnity.visualizeRoom = true |
The documentation for this class was generated from the following file: