|
| delegate void | AudioRaycastCallback (Vector3 origin, Vector3 direction, out Vector3 point, out Vector3 normal, System.IntPtr data) |
| |
◆ AudioRaycastCallback()
| delegate void OculusSpatializerUnity.AudioRaycastCallback |
( |
Vector3 |
origin, |
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|
Vector3 |
direction, |
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out Vector3 |
point, |
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|
out Vector3 |
normal, |
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|
System.IntPtr |
data |
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) |
| |
◆ dynamicReflectionsEnabled
| bool OculusSpatializerUnity.dynamicReflectionsEnabled = true |
◆ layerMask
| LayerMask OculusSpatializerUnity.layerMask = -1 |
◆ maxWallDistance
| float OculusSpatializerUnity.maxWallDistance = 50.0f |
◆ rayCacheSize
| int OculusSpatializerUnity.rayCacheSize = 512 |
◆ raysPerSecond
| int OculusSpatializerUnity.raysPerSecond = 256 |
◆ roomInterpSpeed
| float OculusSpatializerUnity.roomInterpSpeed = 0.9f |
◆ visualizeRoom
| bool OculusSpatializerUnity.visualizeRoom = true |
The documentation for this class was generated from the following file: