◆ Awake()
virtual void OculusSampleFramework.TrainCarBase.Awake |
( |
| ) |
|
|
protectedvirtual |
◆ RotateCarWheels()
void OculusSampleFramework.TrainCarBase.RotateCarWheels |
( |
| ) |
|
|
protected |
◆ UpdateCarPosition()
void OculusSampleFramework.TrainCarBase.UpdateCarPosition |
( |
| ) |
|
|
protected |
◆ UpdatePose()
void OculusSampleFramework.TrainCarBase.UpdatePose |
( |
float |
distance, |
|
|
TrainCarBase |
train, |
|
|
Pose |
pose |
|
) |
| |
◆ UpdatePosition()
abstract void OculusSampleFramework.TrainCarBase.UpdatePosition |
( |
| ) |
|
|
pure virtual |
◆ _frontWheels
Transform OculusSampleFramework.TrainCarBase._frontWheels = null |
|
protected |
◆ _individualWheels
Transform [] OculusSampleFramework.TrainCarBase._individualWheels = null |
|
protected |
◆ _rearWheels
Transform OculusSampleFramework.TrainCarBase._rearWheels = null |
|
protected |
◆ _trainTrack
TrainTrack OculusSampleFramework.TrainCarBase._trainTrack = null |
|
protected |
◆ scale
float OculusSampleFramework.TrainCarBase.scale = 1.0f |
|
protected |
◆ Distance
float OculusSampleFramework.TrainCarBase.Distance |
|
getprotected set |
◆ Scale
float OculusSampleFramework.TrainCarBase.Scale |
|
getset |
The documentation for this class was generated from the following file: