◆ SegmentType
| Enumerator |
|---|
| Straight | |
| LeftTurn | |
| RightTurn | |
| Switch | |
◆ RegenerateTrackAndMesh()
| void OculusSampleFramework.TrackSegment.RegenerateTrackAndMesh |
( |
| ) |
|
◆ setGridSize()
| float OculusSampleFramework.TrackSegment.setGridSize |
( |
float |
size | ) |
|
◆ UpdatePose()
| void OculusSampleFramework.TrackSegment.UpdatePose |
( |
float |
distanceIntoSegment, |
|
|
Pose |
pose |
|
) |
| |
Updates pose given distance into segment. While this mutates a value, it avoids generating a new object.
◆ EndPose
| Pose OculusSampleFramework.TrackSegment.EndPose |
|
get |
◆ GridSize
| float OculusSampleFramework.TrackSegment.GridSize |
|
get |
◆ Radius
| float OculusSampleFramework.TrackSegment.Radius |
|
get |
◆ SegmentLength
| float OculusSampleFramework.TrackSegment.SegmentLength |
|
get |
◆ StartDistance
| float OculusSampleFramework.TrackSegment.StartDistance |
|
getset |
◆ SubDivCount
| int OculusSampleFramework.TrackSegment.SubDivCount |
|
getset |
◆ Type
The documentation for this class was generated from the following file: