OVRTouchSample.Hand Class Reference
Inheritance diagram for OVRTouchSample.Hand:

Public Attributes

const string ANIM_LAYER_NAME_POINT = "Point Layer"
 
const string ANIM_LAYER_NAME_THUMB = "Thumb Layer"
 
const string ANIM_PARAM_NAME_FLEX = "Flex"
 
const string ANIM_PARAM_NAME_POSE = "Pose"
 
const float THRESH_COLLISION_FLEX = 0.9f
 
const float INPUT_RATE_CHANGE = 20.0f
 
const float COLLIDER_SCALE_MIN = 0.01f
 
const float COLLIDER_SCALE_MAX = 1.0f
 
const float COLLIDER_SCALE_PER_SECOND = 1.0f
 
const float TRIGGER_DEBOUNCE_TIME = 0.05f
 
const float THUMB_DEBOUNCE_TIME = 0.15f
 

Member Data Documentation

◆ ANIM_LAYER_NAME_POINT

const string OVRTouchSample.Hand.ANIM_LAYER_NAME_POINT = "Point Layer"

◆ ANIM_LAYER_NAME_THUMB

const string OVRTouchSample.Hand.ANIM_LAYER_NAME_THUMB = "Thumb Layer"

◆ ANIM_PARAM_NAME_FLEX

const string OVRTouchSample.Hand.ANIM_PARAM_NAME_FLEX = "Flex"

◆ ANIM_PARAM_NAME_POSE

const string OVRTouchSample.Hand.ANIM_PARAM_NAME_POSE = "Pose"

◆ COLLIDER_SCALE_MAX

const float OVRTouchSample.Hand.COLLIDER_SCALE_MAX = 1.0f

◆ COLLIDER_SCALE_MIN

const float OVRTouchSample.Hand.COLLIDER_SCALE_MIN = 0.01f

◆ COLLIDER_SCALE_PER_SECOND

const float OVRTouchSample.Hand.COLLIDER_SCALE_PER_SECOND = 1.0f

◆ INPUT_RATE_CHANGE

const float OVRTouchSample.Hand.INPUT_RATE_CHANGE = 20.0f

◆ THRESH_COLLISION_FLEX

const float OVRTouchSample.Hand.THRESH_COLLISION_FLEX = 0.9f

◆ THUMB_DEBOUNCE_TIME

const float OVRTouchSample.Hand.THUMB_DEBOUNCE_TIME = 0.15f

◆ TRIGGER_DEBOUNCE_TIME

const float OVRTouchSample.Hand.TRIGGER_DEBOUNCE_TIME = 0.05f

The documentation for this class was generated from the following file:
  • Oculus/SampleFramework/Core/CustomHands/Scripts/Hand.cs