◆ ANIM_LAYER_NAME_POINT
const string OVRTouchSample.Hand.ANIM_LAYER_NAME_POINT = "Point Layer" |
◆ ANIM_LAYER_NAME_THUMB
const string OVRTouchSample.Hand.ANIM_LAYER_NAME_THUMB = "Thumb Layer" |
◆ ANIM_PARAM_NAME_FLEX
const string OVRTouchSample.Hand.ANIM_PARAM_NAME_FLEX = "Flex" |
◆ ANIM_PARAM_NAME_POSE
const string OVRTouchSample.Hand.ANIM_PARAM_NAME_POSE = "Pose" |
◆ COLLIDER_SCALE_MAX
const float OVRTouchSample.Hand.COLLIDER_SCALE_MAX = 1.0f |
◆ COLLIDER_SCALE_MIN
const float OVRTouchSample.Hand.COLLIDER_SCALE_MIN = 0.01f |
◆ COLLIDER_SCALE_PER_SECOND
const float OVRTouchSample.Hand.COLLIDER_SCALE_PER_SECOND = 1.0f |
◆ INPUT_RATE_CHANGE
const float OVRTouchSample.Hand.INPUT_RATE_CHANGE = 20.0f |
◆ THRESH_COLLISION_FLEX
const float OVRTouchSample.Hand.THRESH_COLLISION_FLEX = 0.9f |
◆ THUMB_DEBOUNCE_TIME
const float OVRTouchSample.Hand.THUMB_DEBOUNCE_TIME = 0.15f |
◆ TRIGGER_DEBOUNCE_TIME
const float OVRTouchSample.Hand.TRIGGER_DEBOUNCE_TIME = 0.05f |
The documentation for this class was generated from the following file:
- Oculus/SampleFramework/Core/CustomHands/Scripts/Hand.cs