|
| enum | SkeletonType { SkeletonType.None = OVRPlugin.SkeletonType.None,
SkeletonType.HandLeft = OVRPlugin.SkeletonType.HandLeft,
SkeletonType.HandRight = OVRPlugin.SkeletonType.HandRight
} |
| |
| enum | BoneId {
BoneId.Invalid = OVRPlugin.BoneId.Invalid,
BoneId.Hand_Start = OVRPlugin.BoneId.Hand_Start,
BoneId.Hand_WristRoot = OVRPlugin.BoneId.Hand_WristRoot,
BoneId.Hand_ForearmStub = OVRPlugin.BoneId.Hand_ForearmStub,
BoneId.Hand_Thumb0 = OVRPlugin.BoneId.Hand_Thumb0,
BoneId.Hand_Thumb1 = OVRPlugin.BoneId.Hand_Thumb1,
BoneId.Hand_Thumb2 = OVRPlugin.BoneId.Hand_Thumb2,
BoneId.Hand_Thumb3 = OVRPlugin.BoneId.Hand_Thumb3,
BoneId.Hand_Index1 = OVRPlugin.BoneId.Hand_Index1,
BoneId.Hand_Index2 = OVRPlugin.BoneId.Hand_Index2,
BoneId.Hand_Index3 = OVRPlugin.BoneId.Hand_Index3,
BoneId.Hand_Middle1 = OVRPlugin.BoneId.Hand_Middle1,
BoneId.Hand_Middle2 = OVRPlugin.BoneId.Hand_Middle2,
BoneId.Hand_Middle3 = OVRPlugin.BoneId.Hand_Middle3,
BoneId.Hand_Ring1 = OVRPlugin.BoneId.Hand_Ring1,
BoneId.Hand_Ring2 = OVRPlugin.BoneId.Hand_Ring2,
BoneId.Hand_Ring3 = OVRPlugin.BoneId.Hand_Ring3,
BoneId.Hand_Pinky0 = OVRPlugin.BoneId.Hand_Pinky0,
BoneId.Hand_Pinky1 = OVRPlugin.BoneId.Hand_Pinky1,
BoneId.Hand_Pinky2 = OVRPlugin.BoneId.Hand_Pinky2,
BoneId.Hand_Pinky3 = OVRPlugin.BoneId.Hand_Pinky3,
BoneId.Hand_MaxSkinnable = OVRPlugin.BoneId.Hand_MaxSkinnable,
BoneId.Hand_ThumbTip = OVRPlugin.BoneId.Hand_ThumbTip,
BoneId.Hand_IndexTip = OVRPlugin.BoneId.Hand_IndexTip,
BoneId.Hand_MiddleTip = OVRPlugin.BoneId.Hand_MiddleTip,
BoneId.Hand_RingTip = OVRPlugin.BoneId.Hand_RingTip,
BoneId.Hand_PinkyTip = OVRPlugin.BoneId.Hand_PinkyTip,
BoneId.Hand_End = OVRPlugin.BoneId.Hand_End,
BoneId.Max = OVRPlugin.BoneId.Max
} |
| |
◆ BoneId
| Enumerator |
|---|
| Invalid | |
| Hand_Start | |
| Hand_WristRoot | |
| Hand_ForearmStub | |
| Hand_Thumb0 | |
| Hand_Thumb1 | |
| Hand_Thumb2 | |
| Hand_Thumb3 | |
| Hand_Index1 | |
| Hand_Index2 | |
| Hand_Index3 | |
| Hand_Middle1 | |
| Hand_Middle2 | |
| Hand_Middle3 | |
| Hand_Ring1 | |
| Hand_Ring2 | |
| Hand_Ring3 | |
| Hand_Pinky0 | |
| Hand_Pinky1 | |
| Hand_Pinky2 | |
| Hand_Pinky3 | |
| Hand_MaxSkinnable | |
| Hand_ThumbTip | |
| Hand_IndexTip | |
| Hand_MiddleTip | |
| Hand_RingTip | |
| Hand_PinkyTip | |
| Hand_End | |
| Max | |
◆ SkeletonType
| Enumerator |
|---|
| None | |
| HandLeft | |
| HandRight | |
◆ BoneLabelFromBoneId()
◆ GetCurrentEndBoneId()
| BoneId OVRSkeleton.GetCurrentEndBoneId |
( |
| ) |
|
◆ GetCurrentNumBones()
| int OVRSkeleton.GetCurrentNumBones |
( |
| ) |
|
◆ GetCurrentNumSkinnableBones()
| int OVRSkeleton.GetCurrentNumSkinnableBones |
( |
| ) |
|
◆ GetCurrentStartBoneId()
| BoneId OVRSkeleton.GetCurrentStartBoneId |
( |
| ) |
|
◆ GetSkeletonType()
◆ InitializeBones()
| virtual void OVRSkeleton.InitializeBones |
( |
| ) |
|
|
protectedvirtual |
◆ _bones
◆ _skeleton
◆ _skeletonType
◆ BindPoses
| IList<OVRBone> OVRSkeleton.BindPoses |
|
get |
◆ Bones
◆ Capsules
◆ IsDataHighConfidence
| bool OVRSkeleton.IsDataHighConfidence |
|
get |
◆ IsDataValid
| bool OVRSkeleton.IsDataValid |
|
get |
◆ IsInitialized
| bool OVRSkeleton.IsInitialized |
|
get |
◆ SkeletonChangedCount
| int OVRSkeleton.SkeletonChangedCount |
|
get |
The documentation for this class was generated from the following file: