OVRScreenshotWizard Class Reference
From the selected transform, takes a cubemap screenshot that can be submitted with the application as a screenshot (or additionally used for reflection shaders). More...
Inheritance diagram for OVRScreenshotWizard:

Public Types | |
enum | TexFormat { TexFormat.JPEG, TexFormat.PNG } |
enum | SaveMode { SaveMode.SaveCubemapScreenshot, SaveMode.SaveUnityCubemap, SaveMode.SaveBoth } |
Public Attributes | |
GameObject | renderFrom = null |
int | size = 2048 |
SaveMode | saveMode = SaveMode.SaveUnityCubemap |
string | cubeMapFolder = "Assets/Textures/Cubemaps" |
TexFormat | textureFormat = TexFormat.PNG |
Detailed Description
From the selected transform, takes a cubemap screenshot that can be submitted with the application as a screenshot (or additionally used for reflection shaders).
Member Enumeration Documentation
◆ SaveMode
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◆ TexFormat
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Member Data Documentation
◆ cubeMapFolder
string OVRScreenshotWizard.cubeMapFolder = "Assets/Textures/Cubemaps" |
◆ renderFrom
GameObject OVRScreenshotWizard.renderFrom = null |
◆ saveMode
SaveMode OVRScreenshotWizard.saveMode = SaveMode.SaveUnityCubemap |
◆ size
int OVRScreenshotWizard.size = 2048 |
◆ textureFormat
TexFormat OVRScreenshotWizard.textureFormat = TexFormat.PNG |
The documentation for this class was generated from the following file:
- Oculus/VR/Editor/OVRScreenshotWizard.cs