OVRScreenFade Class Reference
Fades the screen from black after a new scene is loaded. Fade can also be controlled mid-scene using SetUIFade and SetFadeLevel More...
Inheritance diagram for OVRScreenFade:

Public Member Functions | |
void | FadeIn () |
Start a fade in More... | |
void | FadeOut () |
Start a fade out More... | |
void | SetUIFade (float level) |
Set the UI fade level - fade due to UI in foreground More... | |
void | SetExplicitFade (float level) |
Override current fade level More... | |
Public Attributes | |
float | fadeTime = 2.0f |
Color | fadeColor = new Color(0.01f, 0.01f, 0.01f, 1.0f) |
bool | fadeOnStart = true |
int | renderQueue = 5000 |
The render queue used by the fade mesh. Reduce this if you need to render on top of it. More... | |
Properties | |
static OVRScreenFade | instance [get] |
float | currentAlpha [get] |
Renders the current alpha value being used to fade the screen. More... | |
Detailed Description
Fades the screen from black after a new scene is loaded. Fade can also be controlled mid-scene using SetUIFade and SetFadeLevel
Member Function Documentation
◆ FadeIn()
void OVRScreenFade.FadeIn | ( | ) |
Start a fade in
◆ FadeOut()
void OVRScreenFade.FadeOut | ( | ) |
Start a fade out
◆ SetExplicitFade()
void OVRScreenFade.SetExplicitFade | ( | float | level | ) |
Override current fade level
- Parameters
-
level
◆ SetUIFade()
void OVRScreenFade.SetUIFade | ( | float | level | ) |
Set the UI fade level - fade due to UI in foreground
Member Data Documentation
◆ fadeColor
◆ fadeOnStart
bool OVRScreenFade.fadeOnStart = true |
◆ fadeTime
float OVRScreenFade.fadeTime = 2.0f |
◆ renderQueue
int OVRScreenFade.renderQueue = 5000 |
The render queue used by the fade mesh. Reduce this if you need to render on top of it.
Property Documentation
◆ currentAlpha
|
get |
Renders the current alpha value being used to fade the screen.
◆ instance
|
staticget |
The documentation for this class was generated from the following file:
- Oculus/VR/Scripts/Util/OVRScreenFade.cs