OVRSceneSampleController Class Reference
Sample that allows you to play with various VR settings. More...
Inheritance diagram for OVRSceneSampleController:

Public Attributes | |
KeyCode | quitKey = KeyCode.Escape |
The key that quits the application. More... | |
Texture | fadeInTexture = null |
An optional texture that appears before the menu fades in. More... | |
float | speedRotationIncrement = 0.05f |
Controls how quickly the player's speed and rotation change based on input. More... | |
string | layerName = "Default" |
We can set the layer to be anything we want to, this allows a specific camera to render it. More... | |
Detailed Description
Sample that allows you to play with various VR settings.
Member Data Documentation
◆ fadeInTexture
Texture OVRSceneSampleController.fadeInTexture = null |
An optional texture that appears before the menu fades in.
◆ layerName
string OVRSceneSampleController.layerName = "Default" |
We can set the layer to be anything we want to, this allows a specific camera to render it.
◆ quitKey
KeyCode OVRSceneSampleController.quitKey = KeyCode.Escape |
The key that quits the application.
◆ speedRotationIncrement
float OVRSceneSampleController.speedRotationIncrement = 0.05f |
Controls how quickly the player's speed and rotation change based on input.
The documentation for this class was generated from the following file:
- Oculus/VR/Scripts/Util/OVRSceneSampleController.cs