OVRSceneSampleController Class Reference
Sample that allows you to play with various VR settings. More...
Inheritance diagram for OVRSceneSampleController:
Public Attributes | |
| KeyCode | quitKey = KeyCode.Escape |
| The key that quits the application. More... | |
| Texture | fadeInTexture = null |
| An optional texture that appears before the menu fades in. More... | |
| float | speedRotationIncrement = 0.05f |
| Controls how quickly the player's speed and rotation change based on input. More... | |
| string | layerName = "Default" |
| We can set the layer to be anything we want to, this allows a specific camera to render it. More... | |
Detailed Description
Sample that allows you to play with various VR settings.
Member Data Documentation
◆ fadeInTexture
| Texture OVRSceneSampleController.fadeInTexture = null |
An optional texture that appears before the menu fades in.
◆ layerName
| string OVRSceneSampleController.layerName = "Default" |
We can set the layer to be anything we want to, this allows a specific camera to render it.
◆ quitKey
| KeyCode OVRSceneSampleController.quitKey = KeyCode.Escape |
The key that quits the application.
◆ speedRotationIncrement
| float OVRSceneSampleController.speedRotationIncrement = 0.05f |
Controls how quickly the player's speed and rotation change based on input.
The documentation for this class was generated from the following file:
- Oculus/VR/Scripts/Util/OVRSceneSampleController.cs
1.8.13