OVRHaptics.OVRHapticsChannel Class Reference
A track of haptics data that can be mixed or sequenced with another track. More...
Public Member Functions | |
OVRHapticsChannel (uint outputIndex) | |
Constructs a channel targeting the specified output. More... | |
void | Preempt (OVRHapticsClip clip) |
Cancels any currently-playing clips and immediatly plays the specified clip instead. More... | |
void | Queue (OVRHapticsClip clip) |
Enqueues the specified clip to play after any currently-playing clips finish. More... | |
void | Mix (OVRHapticsClip clip) |
Adds the specified clip to play simultaneously to the currently-playing clip(s). More... | |
void | Clear () |
Cancels any currently-playing clips. More... | |
Detailed Description
A track of haptics data that can be mixed or sequenced with another track.
Constructor & Destructor Documentation
◆ OVRHapticsChannel()
OVRHaptics.OVRHapticsChannel.OVRHapticsChannel | ( | uint | outputIndex | ) |
Constructs a channel targeting the specified output.
Member Function Documentation
◆ Clear()
void OVRHaptics.OVRHapticsChannel.Clear | ( | ) |
Cancels any currently-playing clips.
◆ Mix()
void OVRHaptics.OVRHapticsChannel.Mix | ( | OVRHapticsClip | clip | ) |
Adds the specified clip to play simultaneously to the currently-playing clip(s).
◆ Preempt()
void OVRHaptics.OVRHapticsChannel.Preempt | ( | OVRHapticsClip | clip | ) |
Cancels any currently-playing clips and immediatly plays the specified clip instead.
◆ Queue()
void OVRHaptics.OVRHapticsChannel.Queue | ( | OVRHapticsClip | clip | ) |
Enqueues the specified clip to play after any currently-playing clips finish.
The documentation for this class was generated from the following file:
- Oculus/VR/Scripts/OVRHaptics.cs