Inheritance diagram for EnableSwitch:

Public Member Functions

bool SetActive< T > (int target)
 Sets the active GameObject More...
 

Public Attributes

GameObject [] SwitchTargets
 

Member Function Documentation

◆ SetActive< T >()

bool EnableSwitch.SetActive< T > ( int  target)

Sets the active GameObject

Returns
true, if active was set, false otherwise.
Parameters
targetTarget.
Type Constraints
T :MonoBehaviour 

Member Data Documentation

◆ SwitchTargets

GameObject [] EnableSwitch.SwitchTargets

The documentation for this class was generated from the following file: