EnableSwitch Class Reference
Inheritance diagram for EnableSwitch:

Public Member Functions | |
bool | SetActive< T > (int target) |
Sets the active GameObject More... | |
Public Attributes | |
GameObject [] | SwitchTargets |
Member Function Documentation
◆ SetActive< T >()
bool EnableSwitch.SetActive< T > | ( | int | target | ) |
Sets the active GameObject
- Returns
true
, if active was set,false
otherwise.
- Parameters
-
target Target.
- Type Constraints
-
T : MonoBehaviour
Member Data Documentation
◆ SwitchTargets
GameObject [] EnableSwitch.SwitchTargets |
The documentation for this class was generated from the following file:
- Oculus/LipSync/Scenes/Scripts/EnableSwitch.cs