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delegate void | OnClick () |
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delegate void | OnToggleValueChange (Toggle t) |
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delegate void | OnSlider (float f) |
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delegate bool | ActiveUpdate () |
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void | Awake () |
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void | Show () |
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void | Hide () |
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RectTransform | AddButton (string label, OnClick handler, int targetCanvas=0) |
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RectTransform | AddLabel (string label, int targetCanvas=0) |
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RectTransform | AddSlider (string label, float min, float max, OnSlider onValueChanged, bool wholeNumbersOnly=false, int targetCanvas=0) |
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RectTransform | AddDivider (int targetCanvas=0) |
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RectTransform | AddToggle (string label, OnToggleValueChange onValueChanged, int targetCanvas=0) |
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RectTransform | AddToggle (string label, OnToggleValueChange onValueChanged, bool defaultValue, int targetCanvas=0) |
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RectTransform | AddRadio (string label, string group, OnToggleValueChange handler, int targetCanvas=0) |
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RectTransform | AddTextField (string label, int targetCanvas=0) |
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void | ToggleLaserPointer (bool isOn) |
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◆ ActiveUpdate()
delegate bool DebugUIBuilder.ActiveUpdate |
( |
| ) |
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◆ AddButton()
RectTransform DebugUIBuilder.AddButton |
( |
string |
label, |
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OnClick |
handler, |
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int |
targetCanvas = 0 |
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) |
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◆ AddDivider()
RectTransform DebugUIBuilder.AddDivider |
( |
int |
targetCanvas = 0 | ) |
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◆ AddLabel()
RectTransform DebugUIBuilder.AddLabel |
( |
string |
label, |
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int |
targetCanvas = 0 |
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) |
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◆ AddRadio()
RectTransform DebugUIBuilder.AddRadio |
( |
string |
label, |
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string |
group, |
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OnToggleValueChange |
handler, |
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int |
targetCanvas = 0 |
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) |
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◆ AddSlider()
RectTransform DebugUIBuilder.AddSlider |
( |
string |
label, |
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float |
min, |
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float |
max, |
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OnSlider |
onValueChanged, |
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bool |
wholeNumbersOnly = false , |
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int |
targetCanvas = 0 |
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) |
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◆ AddTextField()
RectTransform DebugUIBuilder.AddTextField |
( |
string |
label, |
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int |
targetCanvas = 0 |
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) |
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◆ AddToggle() [1/2]
RectTransform DebugUIBuilder.AddToggle |
( |
string |
label, |
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OnToggleValueChange |
onValueChanged, |
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int |
targetCanvas = 0 |
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) |
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◆ AddToggle() [2/2]
RectTransform DebugUIBuilder.AddToggle |
( |
string |
label, |
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OnToggleValueChange |
onValueChanged, |
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bool |
defaultValue, |
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int |
targetCanvas = 0 |
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) |
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◆ Awake()
void DebugUIBuilder.Awake |
( |
| ) |
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◆ Hide()
void DebugUIBuilder.Hide |
( |
| ) |
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◆ OnClick()
delegate void DebugUIBuilder.OnClick |
( |
| ) |
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◆ OnSlider()
delegate void DebugUIBuilder.OnSlider |
( |
float |
f | ) |
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◆ OnToggleValueChange()
delegate void DebugUIBuilder.OnToggleValueChange |
( |
Toggle |
t | ) |
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◆ Show()
void DebugUIBuilder.Show |
( |
| ) |
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◆ ToggleLaserPointer()
void DebugUIBuilder.ToggleLaserPointer |
( |
bool |
isOn | ) |
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◆ DEBUG_PANE_CENTER
const int DebugUIBuilder.DEBUG_PANE_CENTER = 0 |
◆ DEBUG_PANE_LEFT
const int DebugUIBuilder.DEBUG_PANE_LEFT = 2 |
◆ DEBUG_PANE_RIGHT
const int DebugUIBuilder.DEBUG_PANE_RIGHT = 1 |
◆ instance
◆ laserBeamBehavior
The documentation for this class was generated from the following file: