Photon.Realtime.LoadBalancingClient Member List

This is the complete list of members for Photon.Realtime.LoadBalancingClient, including all inherited members.

AddCallbackTarget(object target)Photon.Realtime.LoadBalancingClient
AppIdPhoton.Realtime.LoadBalancingClient
AppVersionPhoton.Realtime.LoadBalancingClient
AuthModePhoton.Realtime.LoadBalancingClient
AuthValuesPhoton.Realtime.LoadBalancingClient
ChangeLocalID(int newID)Photon.Realtime.LoadBalancingClient
ClientTypePhoton.Realtime.LoadBalancingClient
CloudRegionPhoton.Realtime.LoadBalancingClient
Connect()Photon.Realtime.LoadBalancingClient
ConnectionCallbackTargetsPhoton.Realtime.LoadBalancingClient
ConnectToMasterServer()Photon.Realtime.LoadBalancingClientvirtual
ConnectToNameServer()Photon.Realtime.LoadBalancingClient
ConnectToRegionMaster(string region)Photon.Realtime.LoadBalancingClient
ConnectUsingSettings(AppSettings appSettings)Photon.Realtime.LoadBalancingClientvirtual
CurrentClusterPhoton.Realtime.LoadBalancingClient
CurrentLobbyPhoton.Realtime.LoadBalancingClient
CurrentRoomPhoton.Realtime.LoadBalancingClient
CurrentServerAddressPhoton.Realtime.LoadBalancingClient
DebugReturn(DebugLevel level, string message)Photon.Realtime.LoadBalancingClientvirtual
Disconnect(DisconnectCause cause=DisconnectCause.DisconnectByClientLogic)Photon.Realtime.LoadBalancingClient
DisconnectedCausePhoton.Realtime.LoadBalancingClient
EnableLobbyStatisticsPhoton.Realtime.LoadBalancingClient
EnableProtocolFallbackPhoton.Realtime.LoadBalancingClient
EncryptionModePhoton.Realtime.LoadBalancingClient
EventReceivedPhoton.Realtime.LoadBalancingClient
ExpectedProtocolPhoton.Realtime.LoadBalancingClient
GameServerAddressPhoton.Realtime.LoadBalancingClient
InLobbyPhoton.Realtime.LoadBalancingClient
InRoomPhoton.Realtime.LoadBalancingClient
IsConnectedPhoton.Realtime.LoadBalancingClient
IsConnectedAndReadyPhoton.Realtime.LoadBalancingClient
IsFetchingFriendListPhoton.Realtime.LoadBalancingClient
IsUsingNameServerPhoton.Realtime.LoadBalancingClient
LoadBalancingClient(ConnectionProtocol protocol=ConnectionProtocol.Udp)Photon.Realtime.LoadBalancingClient
LoadBalancingClient(string masterAddress, string appId, string gameVersion, ConnectionProtocol protocol=ConnectionProtocol.Udp)Photon.Realtime.LoadBalancingClient
LoadBalancingPeerPhoton.Realtime.LoadBalancingClient
LocalPlayerPhoton.Realtime.LoadBalancingClient
MasterServerAddressPhoton.Realtime.LoadBalancingClient
MatchMakingCallbackTargetsPhoton.Realtime.LoadBalancingClient
NameServerAddressPhoton.Realtime.LoadBalancingClient
NameServerHostPhoton.Realtime.LoadBalancingClient
NameServerPortInAppSettingsPhoton.Realtime.LoadBalancingClient
NickNamePhoton.Realtime.LoadBalancingClient
OnEvent(EventData photonEvent)Photon.Realtime.LoadBalancingClientvirtual
OnMessage(object message)Photon.Realtime.LoadBalancingClientvirtual
OnOperationResponse(OperationResponse operationResponse)Photon.Realtime.LoadBalancingClientvirtual
OnStatusChanged(StatusCode statusCode)Photon.Realtime.LoadBalancingClientvirtual
OpChangeGroups(byte[] groupsToRemove, byte[] groupsToAdd)Photon.Realtime.LoadBalancingClientvirtual
OpCreateRoom(EnterRoomParams enterRoomParams)Photon.Realtime.LoadBalancingClient
OpFindFriends(string[] friendsToFind, FindFriendsOptions options=null)Photon.Realtime.LoadBalancingClient
OpGetGameList(TypedLobby typedLobby, string sqlLobbyFilter)Photon.Realtime.LoadBalancingClient
OpJoinLobby(TypedLobby lobby)Photon.Realtime.LoadBalancingClient
OpJoinOrCreateRoom(EnterRoomParams enterRoomParams)Photon.Realtime.LoadBalancingClient
OpJoinRandomOrCreateRoom(OpJoinRandomRoomParams opJoinRandomRoomParams, EnterRoomParams createRoomParams)Photon.Realtime.LoadBalancingClient
OpJoinRandomRoom(OpJoinRandomRoomParams opJoinRandomRoomParams=null)Photon.Realtime.LoadBalancingClient
OpJoinRoom(EnterRoomParams enterRoomParams)Photon.Realtime.LoadBalancingClient
OpLeaveLobby()Photon.Realtime.LoadBalancingClient
OpLeaveRoom(bool becomeInactive, bool sendAuthCookie=false)Photon.Realtime.LoadBalancingClient
OpRaiseEvent(byte eventCode, object customEventContent, RaiseEventOptions raiseEventOptions, SendOptions sendOptions)Photon.Realtime.LoadBalancingClientvirtual
OpRejoinRoom(string roomName)Photon.Realtime.LoadBalancingClient
OpResponseReceivedPhoton.Realtime.LoadBalancingClient
OpSetCustomPropertiesOfActor(int actorNr, Hashtable propertiesToSet, Hashtable expectedProperties=null, WebFlags webFlags=null)Photon.Realtime.LoadBalancingClient
OpSetCustomPropertiesOfRoom(Hashtable propertiesToSet, Hashtable expectedProperties=null, WebFlags webFlags=null)Photon.Realtime.LoadBalancingClient
OpWebRpc(string uriPath, object parameters, bool sendAuthCookie=false)Photon.Realtime.LoadBalancingClient
PlayersInRoomsCountPhoton.Realtime.LoadBalancingClient
PlayersOnMasterCountPhoton.Realtime.LoadBalancingClient
ProxyServerAddressPhoton.Realtime.LoadBalancingClient
ReconnectAndRejoin()Photon.Realtime.LoadBalancingClient
ReconnectToMaster()Photon.Realtime.LoadBalancingClient
RegionHandlerPhoton.Realtime.LoadBalancingClient
RemoveCallbackTarget(object target)Photon.Realtime.LoadBalancingClient
RoomsCountPhoton.Realtime.LoadBalancingClient
SerializationProtocolPhoton.Realtime.LoadBalancingClient
ServerPhoton.Realtime.LoadBalancingClient
ServerPortOverridesPhoton.Realtime.LoadBalancingClient
Service()Photon.Realtime.LoadBalancingClient
SimulateConnectionLoss(bool simulateTimeout)Photon.Realtime.LoadBalancingClient
StatePhoton.Realtime.LoadBalancingClient
StateChangedPhoton.Realtime.LoadBalancingClient
SummaryToCachePhoton.Realtime.LoadBalancingClient
UseAlternativeUdpPortsPhoton.Realtime.LoadBalancingClient
UserIdPhoton.Realtime.LoadBalancingClient