| AddCallbackTarget(object target) | Photon.Realtime.LoadBalancingClient |  | 
  | AppId | Photon.Realtime.LoadBalancingClient |  | 
  | AppVersion | Photon.Realtime.LoadBalancingClient |  | 
  | AuthMode | Photon.Realtime.LoadBalancingClient |  | 
  | AuthValues | Photon.Realtime.LoadBalancingClient |  | 
  | ChangeLocalID(int newID) | Photon.Realtime.LoadBalancingClient |  | 
  | ClientType | Photon.Realtime.LoadBalancingClient |  | 
  | CloudRegion | Photon.Realtime.LoadBalancingClient |  | 
  | Connect() | Photon.Realtime.LoadBalancingClient |  | 
  | ConnectionCallbackTargets | Photon.Realtime.LoadBalancingClient |  | 
  | ConnectToMasterServer() | Photon.Realtime.LoadBalancingClient | virtual | 
  | ConnectToNameServer() | Photon.Realtime.LoadBalancingClient |  | 
  | ConnectToRegionMaster(string region) | Photon.Realtime.LoadBalancingClient |  | 
  | ConnectUsingSettings(AppSettings appSettings) | Photon.Realtime.LoadBalancingClient | virtual | 
  | CurrentCluster | Photon.Realtime.LoadBalancingClient |  | 
  | CurrentLobby | Photon.Realtime.LoadBalancingClient |  | 
  | CurrentRoom | Photon.Realtime.LoadBalancingClient |  | 
  | CurrentServerAddress | Photon.Realtime.LoadBalancingClient |  | 
  | DebugReturn(DebugLevel level, string message) | Photon.Realtime.LoadBalancingClient | virtual | 
  | Disconnect(DisconnectCause cause=DisconnectCause.DisconnectByClientLogic) | Photon.Realtime.LoadBalancingClient |  | 
  | DisconnectedCause | Photon.Realtime.LoadBalancingClient |  | 
  | EnableLobbyStatistics | Photon.Realtime.LoadBalancingClient |  | 
  | EnableProtocolFallback | Photon.Realtime.LoadBalancingClient |  | 
  | EncryptionMode | Photon.Realtime.LoadBalancingClient |  | 
  | EventReceived | Photon.Realtime.LoadBalancingClient |  | 
  | ExpectedProtocol | Photon.Realtime.LoadBalancingClient |  | 
  | GameServerAddress | Photon.Realtime.LoadBalancingClient |  | 
  | InLobby | Photon.Realtime.LoadBalancingClient |  | 
  | InRoom | Photon.Realtime.LoadBalancingClient |  | 
  | IsConnected | Photon.Realtime.LoadBalancingClient |  | 
  | IsConnectedAndReady | Photon.Realtime.LoadBalancingClient |  | 
  | IsFetchingFriendList | Photon.Realtime.LoadBalancingClient |  | 
  | IsUsingNameServer | Photon.Realtime.LoadBalancingClient |  | 
  | LoadBalancingClient(ConnectionProtocol protocol=ConnectionProtocol.Udp) | Photon.Realtime.LoadBalancingClient |  | 
  | LoadBalancingClient(string masterAddress, string appId, string gameVersion, ConnectionProtocol protocol=ConnectionProtocol.Udp) | Photon.Realtime.LoadBalancingClient |  | 
  | LoadBalancingPeer | Photon.Realtime.LoadBalancingClient |  | 
  | LocalPlayer | Photon.Realtime.LoadBalancingClient |  | 
  | MasterServerAddress | Photon.Realtime.LoadBalancingClient |  | 
  | MatchMakingCallbackTargets | Photon.Realtime.LoadBalancingClient |  | 
  | NameServerAddress | Photon.Realtime.LoadBalancingClient |  | 
  | NameServerHost | Photon.Realtime.LoadBalancingClient |  | 
  | NameServerPortInAppSettings | Photon.Realtime.LoadBalancingClient |  | 
  | NickName | Photon.Realtime.LoadBalancingClient |  | 
  | OnEvent(EventData photonEvent) | Photon.Realtime.LoadBalancingClient | virtual | 
  | OnMessage(object message) | Photon.Realtime.LoadBalancingClient | virtual | 
  | OnOperationResponse(OperationResponse operationResponse) | Photon.Realtime.LoadBalancingClient | virtual | 
  | OnStatusChanged(StatusCode statusCode) | Photon.Realtime.LoadBalancingClient | virtual | 
  | OpChangeGroups(byte[] groupsToRemove, byte[] groupsToAdd) | Photon.Realtime.LoadBalancingClient | virtual | 
  | OpCreateRoom(EnterRoomParams enterRoomParams) | Photon.Realtime.LoadBalancingClient |  | 
  | OpFindFriends(string[] friendsToFind, FindFriendsOptions options=null) | Photon.Realtime.LoadBalancingClient |  | 
  | OpGetGameList(TypedLobby typedLobby, string sqlLobbyFilter) | Photon.Realtime.LoadBalancingClient |  | 
  | OpJoinLobby(TypedLobby lobby) | Photon.Realtime.LoadBalancingClient |  | 
  | OpJoinOrCreateRoom(EnterRoomParams enterRoomParams) | Photon.Realtime.LoadBalancingClient |  | 
  | OpJoinRandomOrCreateRoom(OpJoinRandomRoomParams opJoinRandomRoomParams, EnterRoomParams createRoomParams) | Photon.Realtime.LoadBalancingClient |  | 
  | OpJoinRandomRoom(OpJoinRandomRoomParams opJoinRandomRoomParams=null) | Photon.Realtime.LoadBalancingClient |  | 
  | OpJoinRoom(EnterRoomParams enterRoomParams) | Photon.Realtime.LoadBalancingClient |  | 
  | OpLeaveLobby() | Photon.Realtime.LoadBalancingClient |  | 
  | OpLeaveRoom(bool becomeInactive, bool sendAuthCookie=false) | Photon.Realtime.LoadBalancingClient |  | 
  | OpRaiseEvent(byte eventCode, object customEventContent, RaiseEventOptions raiseEventOptions, SendOptions sendOptions) | Photon.Realtime.LoadBalancingClient | virtual | 
  | OpRejoinRoom(string roomName) | Photon.Realtime.LoadBalancingClient |  | 
  | OpResponseReceived | Photon.Realtime.LoadBalancingClient |  | 
  | OpSetCustomPropertiesOfActor(int actorNr, Hashtable propertiesToSet, Hashtable expectedProperties=null, WebFlags webFlags=null) | Photon.Realtime.LoadBalancingClient |  | 
  | OpSetCustomPropertiesOfRoom(Hashtable propertiesToSet, Hashtable expectedProperties=null, WebFlags webFlags=null) | Photon.Realtime.LoadBalancingClient |  | 
  | OpWebRpc(string uriPath, object parameters, bool sendAuthCookie=false) | Photon.Realtime.LoadBalancingClient |  | 
  | PlayersInRoomsCount | Photon.Realtime.LoadBalancingClient |  | 
  | PlayersOnMasterCount | Photon.Realtime.LoadBalancingClient |  | 
  | ProxyServerAddress | Photon.Realtime.LoadBalancingClient |  | 
  | ReconnectAndRejoin() | Photon.Realtime.LoadBalancingClient |  | 
  | ReconnectToMaster() | Photon.Realtime.LoadBalancingClient |  | 
  | RegionHandler | Photon.Realtime.LoadBalancingClient |  | 
  | RemoveCallbackTarget(object target) | Photon.Realtime.LoadBalancingClient |  | 
  | RoomsCount | Photon.Realtime.LoadBalancingClient |  | 
  | SerializationProtocol | Photon.Realtime.LoadBalancingClient |  | 
  | Server | Photon.Realtime.LoadBalancingClient |  | 
  | ServerPortOverrides | Photon.Realtime.LoadBalancingClient |  | 
  | Service() | Photon.Realtime.LoadBalancingClient |  | 
  | SimulateConnectionLoss(bool simulateTimeout) | Photon.Realtime.LoadBalancingClient |  | 
  | State | Photon.Realtime.LoadBalancingClient |  | 
  | StateChanged | Photon.Realtime.LoadBalancingClient |  | 
  | SummaryToCache | Photon.Realtime.LoadBalancingClient |  | 
  | UseAlternativeUdpPorts | Photon.Realtime.LoadBalancingClient |  | 
  | UserId | Photon.Realtime.LoadBalancingClient |  |