OVR.AudioManager Member List

This is the complete list of members for OVR.AudioManager, including all inherited members.

AttachSoundToParent(int idx, Transform parent)OVR.AudioManagerstatic
audioMaxFallOffDistanceOVR.AudioManager
audioMinFallOffDistanceOVR.AudioManager
audioMixerOVR.AudioManager
BlendWithCurrentSnapshot(MixerSnapshot blendSnapshot, float weight, float blendTime=0.0f)OVR.AudioManagerstatic
defaultMixerGroupOVR.AudioManager
DetachSoundFromParent(int idx)OVR.AudioManagerstatic
DetachSoundsFromParent(SoundEmitter[] emitters, bool stopSounds=true)OVR.AudioManagerstatic
EmitterGroupOVR.AudioManagerstatic
enableSpatializationOVR.AudioManagerstatic
enableSpatializedAudioOVR.AudioManager
enableSpatializedFastOverrideOVR.AudioManager
Fade enum nameOVR.AudioManager
FadeInSound(int idx, float fadeTime, float volume)OVR.AudioManagerstatic
FadeInSound(int idx, float fadeTime)OVR.AudioManagerstatic
FadeOutSound(int idx, float fadeTime)OVR.AudioManagerstatic
FadeOutSoundChannel(int channel, float delaySecs, float fadeTime)OVR.AudioManagerstatic
FarFallOffOVR.AudioManagerstatic
FindSoundFX(string name, bool rebuildCache=false)OVR.AudioManagerstatic
GetActiveSnapshot()OVR.AudioManagerstatic
GetEmitterEndTime(int idx)OVR.AudioManagerstatic
GetGameObject()OVR.AudioManagerstatic
GetSoundFXNames(string currentValue, out int currentIdx)OVR.AudioManagerstatic
InstanceOVR.AudioManagerstatic
makePersistentOVR.AudioManager
maxSoundEmittersOVR.AudioManager
MuteAllSounds(bool mute, bool muteReserved=false)OVR.AudioManager
NameMinusGroup(string name)OVR.AudioManagerstatic
NearFallOffOVR.AudioManagerstatic
PlayRandomSoundAt(Vector3 position, AudioClip[] clips, float volume, EmitterChannel src=EmitterChannel.Any, float delay=0.0f, float pitch=1.0f, bool loop=false)OVR.AudioManagerstatic
PlaySound(AudioClip clip, float volume, EmitterChannel src=EmitterChannel.Any, float delay=0.0f, float pitchVariance=1.0f, bool loop=false)OVR.AudioManagerstatic
PlaySound(SoundFX soundFX, EmitterChannel src=EmitterChannel.Any, float delay=0.0f)OVR.AudioManagerstatic
PlaySoundAt(Vector3 position, SoundFX soundFX, EmitterChannel src=EmitterChannel.Any, float delay=0.0f, float volumeOverride=1.0f, float pitchMultiplier=1.0f)OVR.AudioManagerstatic
PlaySoundAt(Vector3 position, AudioClip clip, float volume=1.0f, EmitterChannel src=EmitterChannel.Any, float delay=0.0f, float pitch=1.0f, bool loop=false)OVR.AudioManagerstatic
ReservedGroupOVR.AudioManagerstatic
reservedMixerGroupOVR.AudioManager
SetCurrentSnapshot(MixerSnapshot mixerSnapshot)OVR.AudioManagerstatic
SetEmitterMixerGroup(int idx, AudioMixerGroup mixerGroup)OVR.AudioManagerstatic
SetEmitterTime(int idx, float time)OVR.AudioManagerstatic
SetOnFinished(int emitterIdx, System.Action onFinished)OVR.AudioManagerstatic
SetOnFinished(int emitterIdx, System.Action< object > onFinished, object obj)OVR.AudioManagerstatic
SoundEnabledOVR.AudioManagerstatic
soundFxFadeSecsOVR.AudioManager
soundGroupingsOVR.AudioManager
StopAllSounds(bool fadeOut, bool stopReserved=false)OVR.AudioManagerstatic
StopSound(int idx, bool fadeOut=true, bool stopReserved=false)OVR.AudioManagerstatic
UnMuteAllSounds(bool unmute, bool unmuteReserved=false)OVR.AudioManager
verboseLoggingOVR.AudioManager
voiceChatMixerGroupOVR.AudioManager
VoipGroupOVR.AudioManagerstatic
volumeSoundFXOVR.AudioManager