OVR.AudioManager Member List
This is the complete list of members for OVR.AudioManager, including all inherited members.
AttachSoundToParent(int idx, Transform parent) | OVR.AudioManager | static |
audioMaxFallOffDistance | OVR.AudioManager | |
audioMinFallOffDistance | OVR.AudioManager | |
audioMixer | OVR.AudioManager | |
BlendWithCurrentSnapshot(MixerSnapshot blendSnapshot, float weight, float blendTime=0.0f) | OVR.AudioManager | static |
defaultMixerGroup | OVR.AudioManager | |
DetachSoundFromParent(int idx) | OVR.AudioManager | static |
DetachSoundsFromParent(SoundEmitter[] emitters, bool stopSounds=true) | OVR.AudioManager | static |
EmitterGroup | OVR.AudioManager | static |
enableSpatialization | OVR.AudioManager | static |
enableSpatializedAudio | OVR.AudioManager | |
enableSpatializedFastOverride | OVR.AudioManager | |
Fade enum name | OVR.AudioManager | |
FadeInSound(int idx, float fadeTime, float volume) | OVR.AudioManager | static |
FadeInSound(int idx, float fadeTime) | OVR.AudioManager | static |
FadeOutSound(int idx, float fadeTime) | OVR.AudioManager | static |
FadeOutSoundChannel(int channel, float delaySecs, float fadeTime) | OVR.AudioManager | static |
FarFallOff | OVR.AudioManager | static |
FindSoundFX(string name, bool rebuildCache=false) | OVR.AudioManager | static |
GetActiveSnapshot() | OVR.AudioManager | static |
GetEmitterEndTime(int idx) | OVR.AudioManager | static |
GetGameObject() | OVR.AudioManager | static |
GetSoundFXNames(string currentValue, out int currentIdx) | OVR.AudioManager | static |
Instance | OVR.AudioManager | static |
makePersistent | OVR.AudioManager | |
maxSoundEmitters | OVR.AudioManager | |
MuteAllSounds(bool mute, bool muteReserved=false) | OVR.AudioManager | |
NameMinusGroup(string name) | OVR.AudioManager | static |
NearFallOff | OVR.AudioManager | static |
PlayRandomSoundAt(Vector3 position, AudioClip[] clips, float volume, EmitterChannel src=EmitterChannel.Any, float delay=0.0f, float pitch=1.0f, bool loop=false) | OVR.AudioManager | static |
PlaySound(AudioClip clip, float volume, EmitterChannel src=EmitterChannel.Any, float delay=0.0f, float pitchVariance=1.0f, bool loop=false) | OVR.AudioManager | static |
PlaySound(SoundFX soundFX, EmitterChannel src=EmitterChannel.Any, float delay=0.0f) | OVR.AudioManager | static |
PlaySoundAt(Vector3 position, SoundFX soundFX, EmitterChannel src=EmitterChannel.Any, float delay=0.0f, float volumeOverride=1.0f, float pitchMultiplier=1.0f) | OVR.AudioManager | static |
PlaySoundAt(Vector3 position, AudioClip clip, float volume=1.0f, EmitterChannel src=EmitterChannel.Any, float delay=0.0f, float pitch=1.0f, bool loop=false) | OVR.AudioManager | static |
ReservedGroup | OVR.AudioManager | static |
reservedMixerGroup | OVR.AudioManager | |
SetCurrentSnapshot(MixerSnapshot mixerSnapshot) | OVR.AudioManager | static |
SetEmitterMixerGroup(int idx, AudioMixerGroup mixerGroup) | OVR.AudioManager | static |
SetEmitterTime(int idx, float time) | OVR.AudioManager | static |
SetOnFinished(int emitterIdx, System.Action onFinished) | OVR.AudioManager | static |
SetOnFinished(int emitterIdx, System.Action< object > onFinished, object obj) | OVR.AudioManager | static |
SoundEnabled | OVR.AudioManager | static |
soundFxFadeSecs | OVR.AudioManager | |
soundGroupings | OVR.AudioManager | |
StopAllSounds(bool fadeOut, bool stopReserved=false) | OVR.AudioManager | static |
StopSound(int idx, bool fadeOut=true, bool stopReserved=false) | OVR.AudioManager | static |
UnMuteAllSounds(bool unmute, bool unmuteReserved=false) | OVR.AudioManager | |
verboseLogging | OVR.AudioManager | |
voiceChatMixerGroup | OVR.AudioManager | |
VoipGroup | OVR.AudioManager | static |
volumeSoundFX | OVR.AudioManager |